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Evolution marks the progression from one stage to the next.
NPCs in many games who serve no purpose but to die, sometimes in vast numbers or sometimes alone in a dramatic fashion. They often lack names and aren't valuable to the story in any way.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
When a character appears to have died a horrible death, but is then eventually revealed to have somehow survived or was never really dead to begin with, often serving as a plot-twist.
An unofficial translation of a video game, created by people not associated with the original development team.
Humanoids with feline characteristics. Feline humanoids are most commonly seen in Japanese games.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
The last boss you face in a game, usually representing the final climax of the game.
Finishing moves are typically moves that end a fight in a traditional fighting game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
The Fire Emblem is the eponymous concept of the Fire Emblem series. It is an alternative name given to an item or concept of great significance or power that is specific to the universe of each game.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
A concept found in numerous video games, the idea that a weapon on fire is more powerful or does special "burn" damage when set on fire. Most commonly found with swords, several other weapons have been known to be set on fire for a similar effect.
A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.
A person, often a gypsy woman, gifted in diviniation through some kind of inate power or mysticism, usually with the aid of a crystal ball.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Wii games that can be played using a GameCube controller.
These games were popular enough to warrant an anime, whether it was a full television series, an OVA (original video animation), or a feature-length movie.
An interesting revelation. While some games will only accept a START button press, many other games aren't as strict.
Some games shift forward in time part-way through, moving focus from the original characters to a new cast. Often, this is done to transition the story's focus from the original protagonist to the protagonist's grown son or daughter.
Genocide refers to killing on massive scale, often systematic and for political or religous reasons.
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
This tag is for all games and characters that deal in the concept of gods, demigods, half-gods and the like.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
A mercenary company that exists in the Tellius Fire Emblem universe. It was founded and led by the warrior Greil until his death, at which point leadership transferred to his son Ike.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
A guard or soldier who carries a halberd.
A character type found in RPGs, MMOs, and class based Multiplayer games that focuses on keeping friendly characters alive. Their general role is to heal/buff and resurrect fallen allies.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
In some games, health can be regenerated or bonus health acquired through romance of some kind, from flirting to kissing to sexual intercourse.
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