Let's get silly
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Game » consists of 8 releases. Released Feb 09, 2016
The door code of Looking Glass Studios, often used in their and other studios' games as an easter egg.
Characters that are described and interact with the character primarily or only via audio (most often through dialogue, but usually also using some audio effects). As opposed to cutscenes which often emulate film, the way aural characters are presented in games often more closely parallels radio dramas and other audio-exclusive media.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
The most prestigious awards in the British videogame calender, the BAFTA Video Game Award honour the achievements of the best game developers and their games.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
When you have a code number or a password to type to use a device, you have to type the code
Games that ask the player whether they are sure about the decision that they have just made.
An optical effect formed by beams of light contrasting against areas of shadow in the atmosphere. They are often simulated in video games through volumetric lighting.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
Games that are divided into daily (or nightly) chapters.
Environments cycle between day and night, often with effects on other aspects of the game.
A dead end is when a path or road is blocked off, whether intentionally or accidently, and players are forced to turn around.
It's all in the family.
Some games have included developers commentary. These comments can be in text form, audio that plays in the game or the menus, or video. Sometimes they are just added in the collectors editions.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Games that were only available through digital distribution, then later released on physical media.
Some characters get drunk off of alcohol - often this is portrayed with blurred vision, impaired movement, or slurred speech.
An Easter Egg is an intentionally hidden cheat or hidden content in a video game, also known as a "secret".
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
A scripted sequence or even an entire level where the player character is falling from a great height. Gameplay typically includes avoiding debris or battling enemies (or sometimes both).
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Fireworks are a form of incendiary rocket designed to explode "gently" in bright colours and cause no damage, traditionally set off to mark festive or historic events.
In some first person games, the map is an object the players interact with in-game. Players press a button and the map comes up in front of the character's point of view.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
The First-Person Regain Consciousness is regularly seen in First-Person-Shooters.
The floppy disk is a symbol for saving data that originated back when floppies were still the dominant format for computer games, but has persisted long after the technology became obsolete.
Some first-person games that wish to immerse the player in the experience more will go as far as to include full body awareness, or the ability to see the player character's body when looking down.
The 2017 Game Developers Choice Awards celebrate the best games of 2016.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
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