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    Firewatch

    Game » consists of 8 releases. Released Feb 09, 2016

    A first-person mystery set in the Wyoming wilderness developed by Campo Santo, where the protagonist's only lifeline, emotionally and physically speaking, is the person on the other end of a handheld radio.

    fratteker's Firewatch (PC) review

    Avatar image for fratteker

    Closer to watching paint dry than watching a fire.

    I have nothing against whatever is the actual name for the genre often (un)affectionately called the "walking simulator". I like stories, I like short and even linear game experiences. Firewatch is an excellent story, told poorly, wrapped inside of an incredibly boring game. Without giving anything away, Firewatch's story deals with heavy themes and tries to do so in a unique way, with an excellent narrative concept of futility tieing the whole thing together towards the end. But it all falls so flat. The acting is fine, but the dialogue is uninteresting in a sub-Sorkinian banter type of way. The narrative concept I'm tiptoeing around spelling or for fear of spoilers is clever, but almost goes wasted with how clunkily the implementation of it ends up being. Overall the story feels like it would have fit well in a pretty good TV movie, but then the game forces you to actually play it in between. Frustratingly slow climbing and jumping animations as you walk down what is essentially a pretty corridor. The game flirts with what at first seems like an interesting focus on exploration, but almost immediately you realise that there is one path to take, and the game will go to great lengths to make sure you don't stray from it. There's little of interest to interact with along the way, so that aspect of this style of game which makes something like Gone Home so engrossing is missing too. It's just flat and laborious. A very dull game driven unsteadily by an okay-not-great story.

    Other reviews for Firewatch (PC)

      I Kind of Want to Be a Fire Watch Volunteer Now 0

      Firewatch manages to be both fundamentally derivative and wholly original in the same breath. While it clearly takes notes from the derisively dubbed "walking simulators" like Gone Home or Dear Esther, it does so by taking the best of both and transforming that into its own beast, one predicated on totally isolating you, the player, and leaving you to your own devices.You may be controlling an over-the-hill, heavily bearded, and possibly unhinged man named Henry whose decisions have led him to t...

      4 out of 5 found this review helpful.

      A tale of two story angles turns into a tale of missed opportunity and incredible disappointment. 0

      Stories in gaming vary from light-hearted, to dark in tone, and anywhere in between, and many take twists and turns in order to surprise the audience, subvert expectations, or to keep things fresh and intriguing as the player progresses. Firewatch certainly changes its story arc and expectations partway through, but it ends up doing so in a confusing and flaccid manner that acts as a betrayal of its original intentions rather than a heightening of interest. This ‘hiking simulator’ co...

      2 out of 2 found this review helpful.

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