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An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
A gameplay mechanic allowing players to store their items and freely carry them around.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
Crafting allows players to create their own items with the correct ingredients. It is used mainly in MMOs and RPGs.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
An unofficial translation of a video game, created by people not associated with the original development team.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
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