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Games in which vehicles do not have infinite fuel and that may require the player to refill the gas tank in order to continue driving or piloting.
Vehicular combat combines driving and combat to form a unique fast paced action game. Many games are purely vehicular combat based (e.g. Twisted Metal or Vigilante 8) or can contain have sections for such combat (e.g. Halo or Mass Effect).
Some games allow you to attack your opponents during a race.
Everyone that is born has parents. These games feature adults with children of their own.
The act of high-speed vehicular pursuit. Often this occurs in racing games or games where players must evade police.
A person serving time in prison or an escaped criminal on the run from the law.
The Taito Z System is a 16-bit arcade system board released by Taito in 1987, debuting with racing simulation Continental Circus. It was followed by an enhanced 32-bit upgrade, the Taito SZ System, which debuted in 1992 with first-person shooter Gun Buster.
The Bydo are the alien race that form your enemy in the R-Type series of games.
People that make games are crazy, that's been evident since the 70s. Like a lot of crazy people they look at too much H.R Giger and realize that the human body is a truly disturbing thing.
A Final Boss encounter against an opponent designed to look like/represent a fetus.
Sometimes when players beat a game, the credits sequence will end with the phrase similar to, "Thank you for playing!".
Why are bad guys on so many game covers? Perhaps the developers secretly think they're cooler than the good guys.
The peashooter is the default weapon used at the start and after dying in many arcade style games.
Whole levels dedicated to the industrial theme. These levels resemble factories or other industrial areas, and are often filled with conveyor belts, tesla coils and other contraptions.
These games let players see the credits without needing to play the game first.
Games with organic tissue covering or growing out of the walls (or floor). Typically seen in horror games. This concept does not cover situations where characters are actually inside larger organic beings.
An online digital distribution system for arcade games in Japan.
The Tokyo Game Show 2011 takes place in the Makuhari Messes from the 15th-18th of September. The show's theme is 'GAME - Dancing Your Heart'.
A mode, option, power-up, or the game's default state, that has the player firing without any action needed.
These Master System games can have FM sound.
Games set in, or focused primarily around, the years between 2160 and 2169.
This character has been sacrificed by the game designers to serve as a warning or amusement (probably both). These are the non-player characters who die at the beginning of the game or level.
The counterpart to 'faceless hero'. Sometimes the 'faceless evil' doesn't appear at all, but when it does, the player doesn't get a look at its face.
Enemies that hide behind shields.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
A plot device where innocent characters are killed. Sometimes players forced to watch it happen and can do nothing to prevent it.
Boulders that one has to escape are often implemented in games as a homage to Indiana Jones.
An immature childish person. It wears diapers and whines a lot, much like old folks. Babies are considered cute by most people.
Job systems allow for a user to dictate the role of a game character. Offering the capacity for deep customization and quick adaptability, job systems give players the ability to tailor their own experience.
Marriage is when characters, typically a pair of them, are joined in loving (or not so loving) matrimony!
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