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Overview

Ford Racing 3 is a racing game featuring a variety of Ford vehicles released between 1923 and 2004.

Gameplay

The beginning of a typical race, with successfully 'rev' boost.
The beginning of a typical race, with successfully 'rev' boost.

The sole focus of FR3 is on circuit racing, and unlocking the included vehicles and tracks; there is no plot or continuing campaign.

The racing style in FR3 tends more towards arcade racing than simulation; drifting (in this case, effectively just skidding sideways) and collisions slow cars, drafting has no effect on speed and most tracks are unwinnable under constant maximum acceleration, but the game lacks even a cosmetic damage model or any car tuning or upgrades. Some race types also include a boost ability, and properly timing acceleration at the start of a race can provide an additional 'super start' boost. There is also no direct penalty for collisions or unsafe driving, and many obstacles on tracks have invisible walls that guide the player away from direct impacts. AI cars rubber-band towards the player on at least some levels of difficulty, mostly obviously when the player falls behind. The game includes two 'chase cam' views and a bumper cam, but no cockpit view, and does not permit the player to look around freely.

As the player completes events and places highly, they are awarded points, which slowly upgrade their rank, in order: Rookie, Amateur, Semi Pro, Pro, Expert, Ford Legend. The game tracks several other statistics, including fastest lap for each vehicle class on each track, and longest jump, drift and wheel spin (the latter is measured in tenths of a second). These records are purely informational. The game displays the longest for each during individual races, but only saves the overall best.

Racing Events

The game includes eleven different races, most of which must be unlocked for free play by winning events involving them.

  • Standard Race
  • Time Attack
  • Boost: Standard Race with a maximum of two short-duration boosts per lap
  • Elimination: Beginning with six cars, the last two cars each lap are eliminated until only two remain, then the first across the line wins
  • Overtake: The player must overtake a number of AI cars in convoys ahead in a time limit, with clean overtaking adding a time bonus
  • Duel: The player races one car, then two, then three, each for one lap, with no pause between and increasing difficulty
  • Drafting: The player must catch up to and follow AI cars driving in a convoy in a set time limit
  • Racing Line: Boost with no limit on boosting but a requirement to drive closely to a suggested racing line to 'charge' boosts
  • Relay: The player races one car at a time for three laps, drafting behind their next (temporarily AI-driven) car at the end of each lap to pass the 'baton'
  • Driving Skills: The player must complete a single lap within a set time limit while driving cleanly between a minimum number of sets of cones on the track, with passes between cones adding to the time limit
  • Seconds Out: The player must complete a single lap within a set time limit while driving over a minimum number of bonus pickups and avoiding negative pickups

All race types are eventually available in free play, but are otherwise limited - Overtake, Duel, Drafting and Relay alter AI behaviour and so are never used in multi-race events, and Driving Skills and Seconds Out don't involve AI cars at all.

Gameplay Modes

Quick Race

This starts a singleplayer Standard Race with no customisation, selecting randomly from the cars and tracks currently unlocked.

Ford Competition

Ford Competition Cups
Ford Competition Cups

A series of multi-race events, each unlocking further events, increasing in length and difficulty. Player and AI cars are awarded points for finishing position at the end of each race (10-6-4-2-1-0). The car with the most points at the end of the event wins; if the player places highly, they are awarded a Cup, and also unlock a bonus car for use in other modes. Collecting all Cups awards a Trophy.

Competitions are unlocked from left to right, culminating in The GT World
Competitions are unlocked from left to right, culminating in The GT World

Race types are limited to Standard Races, Boost, Elimination and Racing Line, as all events have five AI cars; the majority of races are three laps (with exceptions - early races are limited to two laps, Oval races are 6 laps due to its short length, and the single Vintage event has single-lap races). Most events are themed by track or AI car selection; the player is free to choose any unlocked car from the relevant class, but cannot change it mid-event. The player can retire from an individual race at any time (scoring 0 points) or from an entire event (receiving no awards), or replay previously-completed events, but cannot replay or restart individual races within an event.

CupDifficultyVehicle ClassEvents

Movie Car Chases

Easy

Classic

Mountain Drive - Race
Lost Valley - Race Harbour Side - Race

Off Road Rumblings

Easy

Off Road

Fishing Town (R) - Race
Oil Refinery - Boost Voodoo Village - Race
Logging Company - Boost

A Classic Competition

Easy

Classic

Harbour Side - Race
City Highway - Elimination
The Railroad - Race Logging Company (R) - Boost

Truck Trials

Easy

Off Road

Colonial Grounds - Boost
Fishing Town - Elimination
White Sands - Race
Logging Company - Racing Line

Special Vehicles Team

Medium

Modern

Harbour Side (R) - Elimination
City Highway (R) - Boost The Railroad (R) - Racing Line
Racetrack - Race
Mountain Drive (R) - Elimination

Battle of the Coupes

Medium

Classic

Racetrack - Racing Line
Summit Trails (R) - Race
Harbour Side - Racing Line
City Highway (R) - Race
The Railroad - Elimination

Global Gears

Medium

Modern

Racetrack - Boost
Mountain Drive - Elimination
Lost Valley - Boost
Harbour Side (R) - Elimination
City Highway - Race

Focus vs. GT

Medium

Performance

The Railroad (R) - Racing Line
Summit Trails - Elimination
Mountain Drive (R) - Racing Line
Summit Trails (R) - Elimination
Harbour Side (R) - Race

Original Races

Hard

Vintage

Lost Valley (R) - Boost
The Railroad (R) - Racing Line
City Highway (R) - Race
All races are one lap long

Design Concepts

Hard

Performance

Harbour Side - Race
City Highway - Racing Line
The Railroad - Race
Summit Trails (R) - Elimination
Mountain Drive - Racing Line
Racetrack - Race

Rally vs. Trucks

Medium

Off Road

Colonial Grounds (R) - Boost
Oil Refinery (R) - Elimination
Voodoo Village (R) - Boost Logging Company (R) - Racing Line
White Sands (R) - Race

The Stock Car Circuit

Hard

Performance

Racetrack - Race
Oval - Race
Racetrack - Race
Oval - Race

Size Matters

Hard

Off Road

Colonial Grounds - Boost
Fishing Town (R) - Racing Line
Voodoo Village (R) - Elimination
Oil Refinery - Race
White Sands (R) - Elimination
Logging Company - Boost

The GT World

Hard

Performance

Summit Trails - Race
Mountain Drive - Race
Lost Valley (R) - Race
The Railroad - Race
Summit Trails (R) - Race
Harbour Side (R) - Race
All AI cars are the Ford GT Concept

Ford Challenge

Challenge Tokens
Challenge Tokens

A series of pre-designed challenges, using a specific race type, car and event. Each can be played on three difficulties; winning on Easy rewards the vehicle used, winning on Medium awards the car paint options (if available) and winning on Hard awards the challenge's Token. Most challenges are locked at first, and unlocked as previous challenges are completed, with the player occasionally given an option on the order to unlock them. Collecting all four tokens for a particular group rewards the player with a Shield. Collecting all seven Shields awards a Trophy. If the player has collected both the Competition and Challenge Trophies, they are awarded the final Trophy (for 100% completion).

Challenge Shields
Challenge Shields

Thunderbirds

'55 Thunderbird

The Railroad

Racing Line

'66 Thunderbird

Lost Village - R

Time Attack

2002 Thunderbird Convertible

Lost Village

Drafting

2003 Limited Edition Thunderbird

Lost Village

Standard Race

Mustangs

'71 Mustang Mach I

Harbour Side

Boost

'73 Mustang Mach I

City Highway

Duel

1999 Mustang FR500

City Highway - R

Overtake

2004 Mustang GT-R Concept

Summit Trails

Duel

Generations

1931 Model A Roadster

Mountain Drive - R

Boost

'49

Harbour Side - R

Relay

'75 Torino Sport

The Railroad

Time Attack

2005 Mustang GT

Lost Village - R

Seconds Out

Concepts

1994 Powerstroke Concept

Mountain Drive

Duel

2003 FR100 Concept

Summit Trails

Driving Skills

1996 Indigo Concept

Mountain Drive - R

Drafting

1992 Mustang Mach III Concept

Summit Trails - R

Relay

GT

'66 Fairlane GT

Harbour Side

Seconds Out

'73 XB Falcon GT

The Railroad - R

Relay

'68 Mustang GT

Summit Trails - R

Driving Skills

'72 Ranchero GT

City Highway

Overtake

Trucks

2002 Explorer Sport Trac XLT

The Fishing Town

Duel

2004 F-150 FX4

Logging Company

Drafting

'48 F1

White Sands

Relay

'56 F-100

Colonial Grounds - R

Elimination

SVT

2000 Ford SVT Cobra R

City Highway - R

Time Attack

2002 SVT Focus

Summit Trails

Seconds Out

2002 SVT Lightning

Mountain Drive

Driving Skills

SVT Lightning Concept

The Railroad

Overtake

Ford Collection

This is the name for the freeplay mode. The player can choose between unlocked cars, race types and tracks and play them in singleplayer, but cannot unlock any further items in this mode.

Multiplayer

FR3 includes both split-screen, LAN and internet multiplayer options. Races can be played with any single vehicle class and track, from one to nine laps. Race types are limited to Standard Race, Boost, Elimination and Relay.

Driver Details

100% Completion Trophy
100% Completion Trophy

This is the location for records and statistics, as well as viewing collectibles - Ford Competition Cups, Ford Challenge Tokens and Shields, and Trophies.

Tracks

Five track themes are provided, with two limited to Off Road vehicles. All tracks are circuits. Several provide 'shortcuts' of dubious use. Often, tracks within a theme take place on a single map, with barriers preventing access to the other tracks. WIth the exception of the Raceways theme, all tracks can be played in both forward and reverse directions.

Pacific Drive (Off Road only)

White Sands, Voodoo Village, Colonial Grounds

Arctic Breeze (Off Road only)

Fishing Town
Fishing Town

Fishing Town: A flat but winding track through a canyon, over and through rivers, and past a number of huts and wood buildings

Logging Company: An extremely uneven track through a forest, industrial buildings and past a harbour

Oil Refinery: A flat track through a refinery, constructed largely of straights and sharp corners

Colonial Run

Harbour Side
Harbour Side

Harbour Side: Rural streets through a seaside town of old mansions, past a lighthouse, completing the circuit via a highway

The Railroad: Winding roads through farmland, even directly through a cornfield, occasionally alongside, over or under a railroad with moving train (the train itself is never an obstacle)

Mountain Drive: Tree-lined country roads through a national park, along and over a lake and stream

Asuka Battle

Summit Trails
Summit Trails

City Highway: A night track largely on highways and interchanges, with skyscrapers occasionally visible in the distance

Lost Village: A mix of paved and dirt roads, passing several Japanese sites including a large Buddha statue and construction area

Summit Trails: Fast roads up and down hills including a damaged snow shelter, highway cutting and a short dirt road portion

Raceways

Racetrack
Racetrack

Oval: A short track with two parallel straights and titled corners, with high fences and grandstands

Racetrack: A sealed wide track featuring rumble strips, tire walls and sand traps, with several straights and tight bends

Vehicles

Modern cars
Modern cars

The game includes vehicles across Ford history, as far back as 1923 and up to its release. Cars have working suspension and brake lights, and partly-working headlights (a glare effect is shown, but nothing is lit), and most have visible interiors. Customisation is limited to paint, and only if the player has unlocked the paint option for each specific vehicle; some cars only have one design, and can't be repainted. Several cars have convertible models, with the roofs permanently lowered. The game does not include a cosmetic or functional damage model. Most cars have unique number plates.

Vehicles are separated into various classes, and races can only include cars from a single class. Each vehicle is rated in four categories, with ratings from 1 to 8.

Vintage

Vintage car selection, showing the Model T
Vintage car selection, showing the Model T

Only two Vintage vehicles are included, with a fifteen-year gap separating them from the next-oldest car. The single Competition event they are featured in is the shortest (totalling only three laps across its races), and they are used for a single Challenge event.

YearModelSpeedHandlingAccel.WeightPlateColours

1923

Model T Sedan

1

4

1

2

MOD-ELT

Black

1931

Model A Roadster

1

4

1

2

Silver, Tan, Maroon, Blue

Classic

YearModelSpeedHandlingAccel.WeightPlateColours

1946

Convertible

4

5

3

3

19 CONV45

Black, Khaki, Red, Dark Green

1949

Ford Custom

4

5

3

3

Light Green, Blue, Red, Grey

1949

Coupe

4

5

3

3

F 49

Black

1955

Thunderbird

5

2

3

5

55 T BIRD

Blue, Khaki, Dark Grey, Red

1964

Galaxie 500

5

2

3

5

GAL AXIE

Blue, White, Tan, Red

1966

Fairlane GT

5

3

3

5

FAIRLANE

Silver, Black, Khaki, Blue

1966

Thunderbird

5

3

3

5

T B1RD66

White, Red, Blue, Yellow

1968

Mustang

4

4

4

5

MUSCLE

Blue, Tan, Light Blue, Cream

1968

Mustang GT

5

4

4

5

68 GT

Green

1970

Capri Mk I RS2600

5

4

5

5

RS26CA

Yellow, Green, Blue, Red

1971

Mustang Mach I

5

3

5

5

A GENT

Red

1972

Ranchero GT

5

3

3

6

RANCHERO

Red/White, Yellow, Brown/Orange, White/Orange

1973

XB Falcon GT

5

3

4

5

FALCON 73

Green, Dark Blue, Yellow, Red

1973

Mustang Mach I

5

3

5

5

S1XTY

Yellow

1975

Torino Sport

5

4

5

5

351 V8

Red

Modern

YearModelSpeedHandlingAccel.WeightPlateColours

1978

Capri Mk III 3.05

5

4

5

5

C78APRI

Dark Blue/Red, Red/Red, Silver/Red, Red

1994

Powerstroke Concept

5

2

4

7

Yellow, Light Green, Teal, Red (note: DI TURBO DIESEL)

1999

Racing Puma

4

6

5

3

PU99MA

Blue

2000

Ford SVT Cobra R

5

5

5

5

COBRA

Red, Silver, Dark Grey, Blue

2001

Fortynine Concept

5

4

5

5

(fortynine logo)

Black, Maroon, Blue, Green

2002

Crown Victoria

5

5

3

5

LX SPORT

Maroon, Dark Blue, White, Black

2002

SVT Focus

4

6

5

3

(focus logo)

Blue, Black, Red, Silver

2002

SVT Lightning

5

3

3

7

LIGHT 1

Red, White, Blue, Dark Grey

2002

Thunderbird Convertible

5

5

5

4

T BIRD

White, Yellow, Light Blue, Black

2003

Falcon XR8

5

5

5

4

FALCON03

Orange, Blue/Orange, Dark Blue, White/Orange

2003

Limited Edition Thunderbird

5

5

5

4

LTD ED

Red

2004?

SVT Lightning Concept

5

3

3

7

LIGHTNING

Blue, Yellow, White, Beige

2004

Mondeo ST220

5

4

5

5

ST22MN

Blue, Dark Grey, Black, Silver

Performance

YearModelSpeedHandlingAccel.WeightPlateColours

1971

GT70 Concept

6

6

6

3

GT70FD

Grey

1992

Escort RS Cosworth

6

6

7

4

ES92CRT

Dark Green, White, Blue, Black

1992

Mustang Mach III Concept

6

5

6

5

MACH 3

Green, Orange, Silver, Yellow

1995

GT90 Concept

8

3

8

4

Yellow, Black, White, Teal

1996

Indigo Concept

7

5

7

3

Red, Silver, Black, White

1997

Sierra RS500

6

6

8

5

RS5TON

White, Black, Silver, Red

1999

Mustang FR500

7

4

5

6

(ford racing logo)

Red, Black, White, Silver

2001

Focus FR200

6

7

5

4

(ford racing logo)

Orange/Yellow Flames, Yellow, Silver, Black/Purple Flames

2002

Taurus Stock Car

8

3

7

5

Various designs

2003

FR100 Concept

6

6

6

5

FR100

Grey

2004

Mustang GT-R Concept

6

6

6

5

M GTR05

Yellow

2004?

Ford GT Concept

7

6

7

3

DETROIT

Red/White, Yellow/Black, Orange/Blue, White/Dark Blue

2005

Air Force Reserve Ford Focus

6

6

5

3

Air Force Reserve styling

2005

Mustang GT

7

5

6

5

Blue, White, Red, Dark Grey

Off Road

YearModelSpeedHandlingAccel.WeightPlateColours

1948

F1

4

2

2

6

F1 1948

Red, Black, Yellow, Dark Green

1956

F-100

4

2

2

6

46 F 100

Orange, Teal, Blue, Brown

1965

F-100

4

3

2

6

F 100

Brown/White, Green/Cream, Red/White, Blue/Cream

1973

Escort RS2000

5

4

4

5

RS2KES

Blue/Dark Blue, Red, White/Dark Blue, Teal

1985

RS200

4

6

6

3

RS2TON

White, Black, Orange, White/Dark Blue

1998

F-150 4X4

5

3

3

6

Green, Grey, Brown, Dark Purple

1999

Focus Rally Car

5

5

5

4

(ford racing logo)

White/Blue, Blue/White

2001

EX Concept

3

5

4

2

White, Green, Grey, Blue

2002

Explorer Sport Trac XLT

4

4

4

5

EXP 1

Green, Dark Blue, Black, Beige

2002

Flareside F-350 XLT Sport

4

2

2

8

F-350

Khaki, Black, Purple, White

2004

F-150 FX4

5

3

3

6

F 150

Yellow, Dark Grey, Black, Red

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