@cornbredx said:
"I love that someone made an account to necro this post and begin arguing with people about them not liking this game."
Are you talking about me posting two months ago on a thread that "died" not even four months before that, or about the poster who replied just yesterday and brought it back from a two-month old death? Oy, so dramatic.
"Ya, Alan Wake is mediocre (especially in comparison to other Remedy games like Max Payne which were phenomenal)."
That is your opinion, and you are welcome to it.
"The mechanics are dull, the combat is kind of boring,"
Well these are subjective judgement calls. I disagree, of course, and that is my right also.
"the world was supposed to be open world but they had to remove that due to time constraints (and it shows),"
Hmmm, not according to the three links used in Wikipedia's article for the game:
"Originally, Remedy planned Bright Falls as a free-roaming, sandbox-style open world city, similar to those seen in the Grand Theft Auto series. After trying this idea for six months, the team decided to scrap it, because it interfered with the pacing and storytelling they intended to deliver in a thriller game."
http://en.wikipedia.org/wiki/Alan_Wake
And I agree with their decision; horror/thriller games and open world do not mix.
"and the story is not some of Sam Lake's best work."
Also subjective; I think it was one of the best stories ever featured in a game.
"It doesn't help, either, that the story went mostly unfinished (although American Nightmare at least gives a little bit more satisfying of a conclusion, but that's more content you have to pay for so that's... really shameful)."
Of course American Nightmare is a spin-off, and so it isn't meant to be a conclusion or any sort of closure on the official storyline (so much for the "shame" of its release, eh?) It was a means of giving the fans more of the intense atmosphere and addictive combat they had been craving (same as the DLCs) and therefore perfectly fine that they charged extra for it. After all, it was an entirely separate game.
"The story wants to very much mimic things like Stephen King, but it never really does it very well."
They borrowed from many authors and directors in the making of this game. I wonder just how many you can name, as it would either lend credence to or discredit the claim that they failed to "mimic" said inspiration... Either way, the meat of the game (from the story to the combat to the atmosphere) is actually quite original. I think it should at least be given some credit for that!
"It relies way to heavily on finding pages (and therefore on narration) but all that tends to amount to is collectibles spoiling whats going to happen at some point in the game."
My friend and I looked into this particular criticism on our last playthrough, and found that the vast majority of manuscripts don't contain spoilers at all, and those that do really don't spoil much. But the game actually explains the apparent attempt at this, with Thomas Zane revealing that he's trying to inform Alan of what's ahead by leaving the manuscripts in his path (which he knows because it's presumably written in the manuscript itself).
That being said, most of what your told outright is merely the surface of the story. Most of it remains hidden, some of it even after the ending.
"The real world story is fairly simplistic and done before a million times without any attempt to mask it's simplicity."
In reality, the simplicity is the mask ;)
"The characters are never really fully formed either, as issues they have have no meaning and never seem to fully serve a purpose."
You mean, in helping Alan find his wife, uncover the mystery, or...? Either way, I think it's obvious Remedy wanted to keep Alan (and the player) feeling essentially alone and desperate, even when he had someone physically with him. They did a good job of painting that sort of isolation, both external and internal, in my book. So the NPCs purpose is to essentially be another source of frustration and hopelessness for Alan, which is all you should come to expect from any horror/thriller game or movie.
"I respect what Remedy wanted to do with this game, and I love the sound track, but in the end the game did not quite live up to what it wanted to be."
And what did it "want to be", in your opinion?
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