@seikenfreak:
For the first half of the game I stuck to about 6 pilots and 6 mechs. Which feels basically like the bare minimum you need to keep doing missions one after another while still being able to take some chip damage on both. But straddling that line does mean that on a rare occasion you will get pushed into one too many injuries or one too many repairs needed. At least it was with the way i played it. Others might need a bigger buffer. I only really did it because i was stingy with money and wanted to spend as little as possible while simultaneously paying more upkeep for a morale increase every month until it was near cap. It allowed me to always be upgrading the argo, pay out a bonus and go for more salvage.
Eventually tho you start having more money then you need, so getting a 7th and 8th pilot is just fine. But also cockpits become more frequent so you're generally getting way less injuries. Also I did put off a second mech bay a bit too much (its has a hefty upkeep cost) eventually it was something i felt was important to get if i wanted to keep 1-2 mechs constantly getting refitted plus spares. And with 8 mechs I felt it was more then was ever needed. For my style of play anyway, if someone is having more frequent internal mech damage and need for repairs, more mechs would be a logical thing to maintain.
Yeah you get 2-3 contracts per planet before needing to travel again, it really pays to try doing them all. This might be guesswork but my gut feeling is that the contracts at the top expire sooner, and the new ones come in from the bottom and there fore stay longer, so eventually i started picking the top ones to do first and it seemed like it enabled me to on average do more per planet with less contracts expiring. That's not definitive info by any means tho.
Contracts locked behind reputation do tend to be better i think and salvage terms are usually more generous i think. Again not 100% sure of that, just how it seems. It does gets you a higher quantity of contracts, which is why you can do 2-3 contracts per planet sometimes rather then 1-2.
Lower ranked mercs i leveled up same way I normally do it in Xcom games, stick one or two of them with the elite squad that you know can handle the situation you're heading in in the mechs they're in. So i just took them on missions that were slightly lower ranked at places i was at anyway. Aside from the very start of the game i didn't really feel the need to go back to lower difficulty areas to grind up stuff, normal regions sufficed for that. PS: your merc rating gradually increases the overall difficulty of all systems regardless of their location.
My final day count on the last mission save was 922 days. A good chunk of it was making occasional trips to Brinton and back towards the end, and its a long trip about 40-50 days altogether. It's near where the campaign takes place, but has a higher difficulty rating and better shops, I used it a lot to farm up some assault mechs.
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