Just a heads up, if you backed Bloodstained at the $60 or above, check your email for a key for a Bloodstained key for the demo. I did it via Steam, worked just fine. If it was up to me everyone who backed at a tier high enough to get the game at release ($28 IIRC) should've gotten the demo, but hey it's Iga's prerogative.
Some thoughts (ended up playing it late last night before bed so little hazy):
- It requires an xinput controller, i.e. a 360 controller or one emulating it (using a PS3 controller here)
- Has limited resolution options, 1080 is there; fullscreen and windowed modes (no borderless option)
- The level is on a ship, start out with mostly nothing but pick up loot and make your way to the boss
- You can see parts of the level that would require a double-jump, which I assume you unlock later in the game
- Thematically the game is very reminiscent of Order of Ecclesia. The main character looks sorta similar, the colour palette as far as we've seen is similar, some similar Lovecraftian looking monsters, all aquatic here
- No skeletons here, some squid monsters are the most generic enemies
- Game feels and looks kinda like the DS games blown up to 1080p. Movement feels like they did, or maybe a little more like SotN, you can easily chain backdash
- Backdash is on LB, your subweapon is on Y; if you hold down the right analogue stick and press RT you do this fire spell that in the demo you light the fuse of a cannon with
- You use a sword but also get a kick weapon; the kicks look kinda wonky, more or less like Maria's kicks from the Saturn version of SotN. You can do the jumping kick you could do in SotN, and the kicks at least have the range to be easier to use than Alucard's punches (less fun on them but that jump kick is still good though).
Some criticisms/concerns I have:
- As mentioned above, the game aesthetically looks and feels more like the more recent DS games, not SotN. At least it looks a little more gothic in the style of Ecclesia instead of the WB Kids style of the Aria/Dawn of Sorrow games
- Artistically it's kinda spotty; the main character's design had a lot of work put into it and is pretty solid, some of the environment looks good, but most of the monsters have alright ideas (sea cannons, knights with balls and chain), but don't seem executed pretty well. The most common mob, the squid monster, looks particularly dull. This weird monster that grabs on to you looks alright though
- Graphically so far this game isn't a looker (as of yet). Still better looking than Mighty No. 9 (better art design), but while they worked on filters to make it look 2D, they didn't do enough, or not enough yet. Kind of hard to look at at times
- They use the 3D interestingly in a couple spots (mobs climbing up onto the deck like Diablo 3), but finding their hitboxes is actually rather hard. When fighting the boss I wasn't really sure where she was vulnerable, and when she lashes our with the tentacle there's one time it looks like it should hit you but doesn't, then the second time it does
- The music is normal Yamane, but seems like not her best work (at least what I heard in the demo). The SFX sounded alright in spots (some SotN sounding stuff here and there), but unfinished in others so far
- The level was about the size of a level in Ecclesia; hopefully it's either getting a lot more work or it's like the first level in the game because it was very much run in this circle, unlock a shortcut, break one wall, fight the boss
Overall I'm cautiously optimistic for it, but definitely seems like it needs work. I could easily see it being great, or terrible, at this point. More likely than terrible though is "it's going to be another DS style Castlevania."
Anyone else play the demo at E3 or via the key? Thoughts?
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