I'm being serious and really want to know.
I've got some... stuff... I could bring up to one of the guys just to try to help with some things.
Vague as hell, I know, but I don't want to just post shit about someone.
If it were actually constructive, sure, I don't see a problem. But if you're reaching out to "help" one of the crew with their mannerisms or "teach" them how to talk or "advise" on what they're wearing, you're probably coming off much meaner than you think you are. The best move would probably be to take a step back and don't worry so much about it.
criticism- especially as it relates to a personal issue- is best delivered by friends and trusted confidants. or when it is openly solicited.
internet randos, not so much.
if the boys are doing something that's inadvertently damaging or hurting you (legitimately), thats one thing. but everything else, i'd say keep it to yourself.
As others have said, if you really feel you have to share this, ask Jeff on his tumblr or PM Rorie. If either answers great, if either doesn't answer you also have your answer (i.e. don't bother).
But also keep in mind, people in their line of work get grief and second guessed all the time and they likely don't want to or need to hear what you have to say. And if this constructive criticism is about anything unrelated to their craft, do not even bother.
GiantBomb occasionally has surveys and stuff like that, if you see one of those you can volunteer it then to the survey.
Like others have said, they can't ban you from the internet, so just PM them/ask about in on tumblr. But unless you're 110% sure that your idea is something so groundbreaking that they'll have to start using it, instead of the usual "Your new hire should definitely be a woman/you need someone to cover JRPGs/You should list the price of your game" stuff, you shouldn't probably hold your breath while waiting for a reply.
Now that I read the op again, are you talking specifically about one of them? They still can't ban your from the existance, but if it's something personal like "Dan should stop discussing wrestling/Brad should talk more/Jeff shouldn't dismiss Shenmue" you really shouldn't hold your breath.
First off, ask yourself whether your "constructive criticism" is actually an issue that affects your experience of Giant Bomb (i.e. "When X-person does Y in Z content, I am unable to follow along with the game"). Make doubly-sure it isn't just you picking apart differences in how they do their job to your perceived view on how you would do the job.
If this is the case, giving advice is fine in the right way. The awesome Tumblr, "Ask a Game Dev", recently made a great post on how to give feedback to developers which I highly suggest you check out. I think it also applies generally, but I'll summarise how:
In general, PM-ing Rorie is what I do if I have something about the site I want to say. Sometimes I'll ask Jeff on his Tumblr - but I want to say that this is a poor place for offering feedback that isn't a question about the reasoning behind clear choice made on the site. If it's someone else, PM-ing them on the site might work (Jeff definitely looks at them for questions for Jar Time videos but not sure how regularly). Maybe it's best to just send a message to Rorie about it (since part of his job is support). Honestly, if it's so personal to a specific staff member that you couldn't tell Rorie, that's a red flag that it's not the kind of useful feedback they're looking for.
I'll give a personal example of feedback: "When Jason made DMX Goomba cover the whole screen in Mario Party Party streams, I found it difficult to follow what was happening in the game, and even found it distracting from the conversation. Often I'd just wait for the VOD so in those moments I could quickly reverse the stream to focus solely on the conversation" - the only reason I didn't personally send this feedback was because those videos were so infrequent, it didn't really affect my enjoyment of the site, and I saw in chat how many other people liked those moments.
Another recent example is in the first "Beast to the East" comments section where users found difficulty in following the game and conversation at the same time due to Dan skipping dialogue quickly. This was useful feedback where a multiplicity of users all had the same personal experience - so the staff took it on board by the second episode.
Please Log In to post.
Log in to comment