Its been in development since 2012. So I'm wondering if what pushed the "owners" over the edge was to 1) not sink more money into development 2) fear this would turn into a Duke Nukem situation and never be done-enough?
To me, in regards to bugs, it might've not been enough time to make good even with a holiday 21 date. But worse, fundamental design decisions that aren't bugs, they're features, that'd require completely redoing much of the game. Example:
the looting system requiring you to be perfectly hovered over anything or body you're trying to loot. No saves during unusually long combat missions. Looting button being the same as dialogue choice button. The fact that you can instantly choose a dialogue tree option without it ever being spoken/performed/read Family Feud button-style. The labyrinthian inventory system. Systems like quick-hacking and "cold-blood" mentioned without any cutscene introduction/explanation, having to go into the database journal to learn what anything in the gameplay and or fictional universe is. Bioshock extended lore tapes placed right in the middle of huge dangerous battles. The bullet sponging enemies being so bad you'd think they had a god mode glitch. The lack of significant (say goldeneye or halo or COD style) damage/health warnings leading you to stare at the health bar like your rearview mirror while trying to impress the DMV test giver, or to die suddenly. The deadly premonition-like driving/handling especially in first person. Side missions, phone calls, or the next step in your main mission all fighting for your attention at once. (Do I not answer Dex's call or not finish talking to Jackie about surviving the fight??)
I feel like this without glitches or poor graphics or low framerates would still be more Saints Row 1/Crackdown 1/True Crime than GTA San Andreas/GTA4/Sleeping Dogs..... let alone GTA5.
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