Dark souls 2 is a great game but it is kind of pile of randomly assorted locals, characters and bosses. Here's the director explaining how that happened: http://tmblr.co/Z0o7ao1fP2qwh
Due to a number of factors we were actually forced to re-think the entire game midway into development. We really had to go back to the drawing board and think once more about what a Dark Souls game should be. [...]
We had to decide what to do with the designs and maps that had been created up to that point. Ideally we’d start again from scratch but of course we were under time constraints so instead we had to figure out how to repurpose the designs in our newly reimagined game. This meant everything from deciding new roles for characters to finding ways to slot locations into the world map.
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