I've played through up until what I believe are the final bosses now and then went back with the wiki at my side to get all the stuff I missed along the way. I think it's an interesting DLC. The Ringed City itself is beautiful. It seems like it's based on some kinda old East Asian architecture, and it's even got lots of grass and flowers growing over the ruins. Some of the enemies are just great. I think HARALD knights(Harald is like, a name that's common for older Norwegian men, so it's a super silly name to me) are fun, with an interesting weakness to dropping attacks and powerful attacks that are incredibly easy to avoid. The locust men are eerie, but kinda cute, especially the tiny ones. I like how they're all supposed to seduce men to the abyss but only a few of them have the self-control to not just attack and eat you on sight. The monks who's turtle shell has evolved into an actual turtle shell are so weird and wonderful, it's like something straight out of Uzumaki. The NPC invasions are a bitch, I guess I've got to do Alva and the black knight with the big hammer before I beat the bosses, but I don't really want to. Playing this game after Bloodborne was a mistake. It's basically the same, with armor that hardly helps and enemies that rampage, but without abilities like the dashing and HP regain. And the enemy placements are just fucked up. There are spots here where someone just posted as many enemies as they could, who can kill you in two or three hits and are very combo happy. Some of the environment design here is cool, and there are several optional pathways I missed, but it still feels more Dark Souls 2 than anything as concentrated as Yharnam. There are parts of the Ariandel DLC where you're hounded(sometimes literally) by enemies, and my only solution was silencing my character's footsteps with and casting Hidden Body. I did that all the time here, and even then half the enemies cheat and know where you are anyway. Those angels, the dragon, and the giants who summon spirits to fight for them? They all know where I am immediately. So that's no fun. On a positive note, I've been using new weapons like the blue magic dagger/straightsword and the sword made of pure fire that you can make from Demon Prince's soul. They are kinda fun. But again, after the trick weapons of Bloodborne, it feels lacking. Man, I just gotta go get Nioh or something, that game seems to have dashes for days.
Lapp's sidequest is pretty fun. That's one that feels like a proper farewell. He even namedrops dark souls in his final line. Overall, the lore here is not that exciting to me. Like hey, it's a demon prince that's mentioned in Lorian's description, whoop-de-doo. He wasn't exactly a long-standing mystery of the series for me. I appreciate that they spell out that yeah, all those pilgrims actually do grow into trees, and become/control the butterflies. But I already knew that, or thought I did anyway. I got super excited when I got the banner after the demon prince fight and went down into what seemed like the original Firelink Shrine place, and the flying reveal with those winged demons is very impressive and beautiful. But the lore on the banner, that talked about Gwyn honoring the pygmies with a nation... I thought the pygmy was just Manus. And Gwyn's youngest daughter here has never been brought up before. I guess it's fine as retcons, but the point is I never wondered about any of this. I'm interested in Londor, the angelic order, the Serpents, the nature of the curse, the future of this world/ways to disrupt this endless bothersome cycle, the fate of characters like Ocelotte, Oceiros' wife and Gwynevere and the mysteries of the Deep(which turns out was just that church's cool word for the Abyss?). Maybe there will be some cool reveals once I beat the bosses, but so far I'm disappointed.
To try and sum up my feelings so far, I don't have a bad time while playing it. They do some crazy new stuff like the super long falls that freak me the hell out, and the environments are pretty cool(Though the abyssal swamp and ashen wastes feel like overkill in a game that's already so pale and bleak). The chase areas with the summoning giants/angels give those aread a pretty unique pace, and it's delicious to finally kill the fuckers(The giants should also stay dead). But it feels too familiar and talks too little about things I want to know to be interesting, and the number of enemies you're expected to fight is still nuts. I'm not sure if I actually enjoy the combat, because rather than feeling capable enough to take on the hordes, I end up just avoiding as many as possible. Maybe I just leveled bad, but my character can't take punches from any of these guys for shit, and I don't feel the dodges are good enough to deal with the onslaught.
Finally, I thought it was kinda funny when I picked up that new pirate-like shirt with all the cleavage. I feel like Dark Souls has one designer, just one, who has any interest at all in any sexy content. I have no idea what the actual situation is, but in my mind he was the dude who designed Gwynevere, got to make the pyromancers in DS2 sexy ladies instead of smelly outcasts, and now finally got to bring them back in Dark Souls 3 and sneak in a shirt with no buttons. I'm happy for him, the end of the world gets a lot lighter when you get to play as a sexy sorceress or a pirate. I wish there was a better pirate hat in here somewhere, I only found hand wraps and the shirt.
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