Playing on a base PS4, occasional chug, super slow loading on bootup, and I'm not a fan of some of the design choices...especially presentation. The cutscenes and post mission popups interrupting gameplay are annoying, as is the way they handle radio conversations and when they take place. Like for real, if they could patch in an automatic "turn off" feature for when you venture into a freaker/ripper hot zone, or just keep them dedicated to when you're on the bike, it would go a long way for immersion.
Other than that, and a lame ripper outpost realization I ran into...which I'll get to in a moment...it's been so far so good, just cruising around following the yellow line and taking out side missions along the way. I love the setting, it's a huge draw, as was ACIII...which I know people were also down on, but for me, someone that generally does a lot of off the beaten track wandering in open world games their stories being letdowns doesn't bother me too much. It's the experience it delivers through gameplay moments or just taking in the scenery...and this game, if ya look past the framrate issues that spring up from time to time, is really gorgeous. I wish I could say the same for the enemy character models and animations though, they're not up to snuff...but passable enough to create some really nice atmosphere in certain situations. It's also probably a good thing I haven't played a Far Cry game since the second in that series other than a few minutes of Primal.
Days Gone is definitely a "B" game, one that seems like it'll be worth the $40 I dropped on it (Thank you Target B2G1F preorder), but a little more time in development could've served it well. Still though as many have pointed out, for the size and inexperience of the team behind it, it turned out better than one would've expected, hopefully its strong sales (so far) and streaming popularity will benefit whatever they work on next.
Now about that ripper outpost, I came up on one not too far away from the garage Deacon looked for the fuel pump early in the game, and it had not one...but two NERO trailers, so I figured there would be a couple stat injections ripe for the pickings there. Actually I thought it was just an abandoned NERO outpost from the get go as I drove past until I started getting shot at. I was low on fuel and veered off up the hill across the road and parked in the bushes, where a couple rippers chased me and I quickly dispatched before clearing the rest out inside the parameter. I then took out all of the speakers, except an unreachable one on a pole, before turning my attention to a fuel can hunt which came up short. So with no gas for the generator I hit the road on foot searching various stops along the way and didn't come across one until I made it back to the garage.
With the can in tow I ventured all the way back to the outpost and my suspicions proved true as all the enemies had respawned and were shooting at me again, I sprinted back to my bike where I was surprised by a freaker who was hidden in the bushes munching on one of the rippers I had killed. Managed to kill it and the rippers that followed me back over before filling the tank. I cleared the outpost again, grabbed the tank, ran it back over and filled the generator. When I pushed the button on it, it sparked up, so I had to repair it. After doing so and giving it another push, the speakers on the pole sounded off sending a group of freakers my way before sparking out again. I didn't want to deal with five reapers, the generator hadn't unlocked the doors, and I feared if I managed to repair the thing again it would send more baddies my way before sparking out again so I bolted. I may try again later on, but my ass is bringing fuel with me.
Log in to comment