Is this potentially the worst console launch in history? 8 years later, and games are running at 720P, the resolution every 360 game came out of the gate with. I just don't understand how this can happen, consumer level PC hardware has been capable of 1920x1200 for at least 7 years on individual video cards.
What on earth is going on with this system? This can't just a case of bad optimisation or not figuring the console out, it is simply poor, there is no good reason that the resolution bump from 1280x720 to 1920x1080 is not possible. I don't even gain much FPS if I change games from 1080P down to 720P on PC games.
Okay, first of all plenty of Xbone games are running 1080p. In fact the only 1080p 60fps game I can think of this gen so far is Forza. Maybe Ghosts, but the PS4 version apparently has performance issues so that doesn't really count.
Second of all, most Xbox 360 games were running at around 540 pixels early on. Why do you think aliasing was such a shitshow on 360/PS3 especially early on? Hell I think 540 pixels was a STEP UP FROM PREVIOUS GAMES for MW2. That means previous games were running even lower than 540p.
A lot of games didn't run at native 720p last generation. And remember what the launch games looked like on the 360? Pretty piss poor. You should at least get your facts straight before you call this the worst console launch in history because of the resolution/framerate a single game runs at. That is just silly. Dead Rising ran like shit last generation as well. If you think that DR3 is the perfect example of technical ability of any console, you are woefully uninformed. Also, a lot of games drop frames like that when crazy shit happens. Usually when everything is exploding, you don't NEED the framerate to be crazy high so it's really not the end of the world as long as it's very brief (like during the flamethrower stuff we saw in the GB video).
And please tell me how drops to 25fps and the occasional (and questionably measured) more extreme drops that last little more than a moment can't possibly be poor optimization? Have you played Far Cry 3 on 360? 25fps is the MAX framerate most of the time you're doing anything, and 16fps isn't something you hit for a brief moment, it's something entire sections run at.
And What is it with people saying the game doesn't look good? I think, for what it is and what it does, it looks pretty good. A hell of a lot better than even the PC versions of past games and WAYYYYY better than the console versions. The characters actually look pretty good, the environments look fine, there are a ton of zombies and the lighting/effects are pretty good too. You know what else has the occasionally AWFUL texture? Battlefield 4. A couple moments in Campaign I came on a few really terrible ones. Still a great looking game. DR3 isn't a hell of a looker, and it's poorly optimized, but it looks better than a current gen game by plenty. Don't believe me? Go pull up a screenshot of the 360 version of DR2, especially a cut scene showing a character or something. Then go boil your head for exaggerating the lack of difference between generations. No shit it doesn't look as good as GTA V, DR games have never been technical powerhouses beyond the number of things on screen. And by the way, GTA V drops frames plenty especially when it matters in my experience.
@tycobb:
Not even that, though. It's more like the leap between generations. I can see a clear difference between a good looking Wii game and a good looking 360 game; I can't see much of a difference between a good looking 360 game and a good looking XBOne game.
You can't tell the difference between like, GTA V and Ryse? Really? Because at that point you either don't care or don't have the eyes to notice the difference. It's not because the difference isn't there, it absolutely is. Ryse looks fantastic, and I think that Infamous looks about as fantastic. Forza is a hell of a looker too but I understand why the difference there isn't super noticeable especially for those who haven't kept up with playing those games. Compare DR2 to DR3 and you'll see the difference. Is it massive? No. But eventually it'll come.
Also, the Wii is a weird one because it doesn't do most of the stuff that really sets the 360/PS3 generation apart. I'm not even sure if it's capable of all the new shader stuff that the current generation introduced. And if it is, it's in VERY limited capacities. Comparing generations/consoles is just hard in general because of exactly that. Early 360 games basically didn't do anything new other than all of them using normal maps. Now they have Ambient Occlusion, basic SSS, basic global illumination, displacement maps, object based motion blur, soft gpu accelerated shadows, tonemapping, water physics, soft bodies, etc.
Dead Rising 3 doesn't seem to take advantage of the cool new potency of the new consoles. Using it as the high watermark for anything is just unfair, unrealistic, and silly.
Sorry if I was a bit unpatient with all of this, quite frankly, horseshit but A) I'm tired of hearing this kind of total silliness and B) I just worked a 13 hour overnight shift and then an 8 hour early ass morning shift with about 3 hours of sleep between them, so I have no idea if I was just being tired of this kind of talk about the Xbone in particular or just a dick.
@pyrodactyl said:
I sure wish there was a digital foundry in the kameo/perfect dark days so you could understand how launch games are poorly optimized. You kow, kinda like PC games. I'm not buying an xbox one but that doesn't change the fact that games in 6 months or a year will run perfectly fine and look much better than they're ''suppose to'' on xbox one specs. That's how consoles work. Just look at GTA 5 and tell me 20fps in dead rising 3 is the best the xbox one can do.
PC games are not optimized? Been seeing that a lot lately and its such a lie.
@artisanbreads said:
Sports games are not less demanding. The physics, animation, simulation, etc going on... plus the image quality that that game has? 2K14 looks absolutely incredible.
Take a breath.
Actually they are less demanding - 2K14 looks good using on board graphics cards on PCs, which is why they look so good on nex gen consoles - they have more memory to work with and thus better textures/animations without having to worry about streaming in the world/etc.
Not all a game needs to run is memory. PS, memory isn't just for textures and animations. If that was why 2K14 looked so good, it wouldn't have looked significantly better than the PC version, which was just a sharper version of the current gen game. And pretty much any kind of simulation needs a pretty decent amount of memory as well, the more advanced or detailed the more memory it uses. I'm sure the cloth sim takes up a decent amount in 2K14.And I bet the player interaction system uses a bit too.
And either way, it's not how intensive, it's where it uses that intensity. And memory is what both of these platforms have in spades. The rest of it is entirely about the speed of the GPU. Sports games aren't less intensive, they just target higher framerates and focus on different things. But they can and do certainly make use of about as much of the GPU as a reasonably optimized game. NOT Dead Rising 3, to be clear, but that's all optimization.
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