It’s not all just about slowly walking while holding a bunch of FedEx boxes full of sperm and singing to a baby.
He [Hideo Kojima] also talked more about the story of the game and building connections between cities. Some people you encounter will be unwilling to help build connections because they don't want to repeat past mistakes. Kojima suggests that world events similar to the election of President Trump and Brexit may exist in the past of this world, making NPCs uneasy with building connections to other cities.
"For Bridges' sake, you're connecting from east to west and they want you to join the UCA--the United Cities of America. When you connect, you can use UCA services, but at the same time, they're retrieving your information 24 hours a day. It's like 1984. Some people may not like that, and say 'I'm not going to connect to UCA, because we're going to repeat the same thing that we did.' Like Trump, or the EU, these things. It's a metaphor. However, if you get really close, they start to say, 'Okay, I'll connect.'"
IGN has translated the those first 49 minutes and subtitled the video if you want to know what the sperm eggs are all about!
Kojima showed off 48 minutes of gameplay from Death Stranding at TGS. There was also a cinematic trailer in english that had some hilarious lines in it. Like the presidents daughter being called Samantha America Strand..
Anyway the gameplay has Kojima narrating it but sadly it's all in Japanese and Googles auto translation produces complete gibberish (if anyone here knows Japanese and could shed some light on things that would be awesome!) ..although.. at one point the subtitles said "sperm eggs" and I chuckled like an infant, and then up on the UI I actually saw Sperm Eggs written plain as day in english in the game. So far this thing is looking like it's a whole lotta' walking around on green hills. There is a boss fight that seems pretty basic and they fight some human enemies using a neat looking bola gun. Weirdly enough a lot of the combat options showcased were non-lethal. The engine seems to be pretty good, who knows maybe it's even as good as their Phantom Pain engine was because there seems to be a wide range of options for movement. Every 30 seconds there seemed to be a prompt to shift you weight, to rest, to massage your shoulders.
I dunno it looks as weird as it ever did and the gameplay portion seems still very enigmatic. On the surface it appears to be a game about walking from the east coast to the westcoast connecting these points back to the Chiral(?) network, whatever it is, using a Cupid, whatever that is. Not sure if anything more exciting happens along the way but Kojima is known for showing you about 5% of the game in the trailers and gameplay and hiding a ton of content through clever editing and tricks. Visually I'm really into it.
Death Stranding is out in November.