Right, I have a question when it comes to adding a character specific move list to that character's page. For example:
Ryu - Has the inputs for his special moves listed towards the end of the page.
Ken - However does not.
Now this may be a bad example as they're both shoto characters. But is it good practice to add the inputs for a character's special moves to their page? Or is this information better suited to a guide? Or both?
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Character move list etiquette.
The guide system is somewhat unreliable right now so most folks have simply included the information on the character page itself rather than try to tackle the buggy guide system.
So for now it's totally cool to include inputs for special moves and so forth on character pages. Just be sure to format them correctly, make it easily readable and attractive to the page layout.
Does a concept for this exist? As it would be easier to just link that as oppose to showing how each number represents a direction on a stick on the character page. Or are the type of people visiting these pages already likely to know what these numbers mean?
I've given lordofultima a nudge to check out this topic. He's our resident fighting game guru and likely the best person on the mod team equipped to handle your question. Hopefully he will get back to you on this ASAP.
- Thoughts
- Examples
- A good example is the Spinning Pile Driver for Zangief, which is denoted as a 360 motion + punch / kick in most Street Fighter games. In actuality, it only requires six out of eight directions to be activated in most games, and in HD Remix they actually changed it to a half circle motion, so only five inputs.
- Another example is Ryu's mule kick, which only appeared in the Street Fighter III series as far as I know, but seems to be making a return in Street Fighter X Tekken with some added properties, that being the wall bounce which sets up a juggle combo. I'd like extensive history on command lists because it gives a good idea on how the character has evolved over the games they appeared in, and thus is great wiki content.
- Move Notation
You could just spell them out completely, or note what the abbreviation means in parenthesis.
- Akuma's Hadouken: QCF (quarter circle forward) + Any Punch
- Sub Zero's Deep Freeze: Forward, Forward, Down + High Kick
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