@tds418: I completely agree with you about the vanilla story. It started out really well, hit some high notes on Titan in the New Pacific Archology, but fell rather flat afterwards, especially everything after the back together scene before the attack on the last city. However, Byf's video I linked earlier does a great job of explaining exactly why Curse of Osiris was actually a rather good, but flawed campaign, even if the final Panoptes fight felt like it came about too quickly and was rushed. I would have to disagree entirely with the assumption that Osiris was shown as just some "bumbling fool trapped in some Vex device", though the whole player Guardian breaking fate aspect of many of the Destiny storylines is getting a bit repetitive and stale. I get it, we are special snowflakes, who defy the laws of nature constantly, yada yada. Being able to make copies of one's self that both explore an infinite amount of possible realities and also communicate with each other to make adjustments, and communicate other changes to those realities to himself like when your Guardian arrives isn't something every Guardian would be capable of. In my mind though, Osiris wasn't the star of Curse of Osiris, that was Sagira, who was played wonderfully by Morena Baccarin. Also played well, was Ikora and Brother Vance. I also found Golden Age and Dark World versions of Mercury to be extremely stunning, I just wish we got more time spent in those realities. As a side note, I also enjoyed the Adventures, especially the Heroic Adventures, and while I hated the grind to unlock it, the Saint-14 mission was pretty good as well. Overall, Curse of Osiris blows both The Dark Below and House of Wolves story Campaigns out of the water. I would rank it almost exactly on par with Rise of Iron, and below that of Destiny 2 vanilla and none of which were on par with The Taken King (we are going to pretend Vanilla D1 Story didn't exist).
As for the comparison of Crota's End to Eater of World's, I would have to completely disagree as well. Unless we are talking about post Age of Triumph, where Bungie remade a lot of the worse parts of Crota's End (Bridge Encounter is currently one of the best Raid Encounters after AoT, and Ir Yut is actually fun if you do Challenge Mode) and made it a significantly better Raid, because that's more a conversation worth having. The Stills or Lamps is about the only encounter in launch Crota's End worth talking about for being interesting. Crota himself was just a painful slog while being underleveled due to Delta Scaling, and is even to this day extremely 1 note. 1 player kill Swordbearer, goes to platform, calls for Rockets, runs Combo on Crota, jump down, repeat, then start the cycle over until he is dead. I did it 126 times, and it's easily the worst Raid content ever published for Destiny/Destiny 2. Now if we want to compare it to Wrath of the Machine, Vault of Glass, or even Leviathan itself, I will gladly agree with you that those pieces of content are far superior, but they also each required at least a year of development. Eater of World's has two rather simply to decipher puzzles (1 much like the Thrallway that isn't much of a Puzzle, move of just a rather easy obstacle), and then two extremely well done encounters based in the same room. Encounters that put anything in Crota's End to absolute shame. In all honestly, of all 21 Destiny Raid Encounters (VoG - 4, CE - 2, KF - 4, WotM - 5, Lev - 4, EoW - 2), I would probably only rank The Siege Engine from Wrath of the Machine higher in terms of quality, so Argos Phase 2 would take my #2 spot and Phase 1 my #3. I would also probably say Vosik Phase 1 as my #4 and Aksis Phase 2 as my #5 (which gives you a good idea why I still think Wrath of the Machine is easily the best Destiny/Destiny 2 Raid). But make no mistake, I have a very high opinion of Eater of World's as well. Now, these are the opinions of just the Raids themselves, without all of the other things that go into that such as loot (which nobody really argues hasn't been even remotely as good since Vault of Glass and Crota's End) and Bungie's dispersal of it (something which was handled awfully in Destiny 2 up until recently with the changes to Raid Rewards and Raid Mods). I will also say that Bungie really bungled their handling of both Leviathan and Eater of World's after what they did with Wrath of the Machine in relation to the Arg and Outbreak Prime, and that's a real big letdown. I do also agree that not seeing both Challenges and a Prestige version Eater of World's is a bit of a punch to the gut, because both of those were highly anticipated and things the community just assumed would exist. But what is there for Eater of World's is fantastic, and it leaves me very excited to see what is in store for us shortly after May 8th when a new Raid Lair launches.
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