@topcat88: The D1 character Transfer happened automatically for all accounts if I remember correctly, but they are Platform specific (and to be honest, they were terrible rewards anyways, as after Day 1, I've never looked at those Emblems again, D2 has better ones that actually track stats), or Xbox One to Xbox One and PS4 to PS4 only. As far as The Taken King goes, it depended on how you purchased it. It launched for $40 for people who owned all previous content, but only $60 for new players. So if that was your goal, and D2 does the exact same, $12+$40 would be cheaper, but they may force you to own DLC 1 & 2 as well, which would negate that (I can't remember if that was the case or not, but I think it might have been). So if that is the case though, then rather than $12+$35+$40, you would be better off waiting for the Complete September Edition for $60. Now that I'm thinking about it, the whole "they forced me to buy content I already owned" was players who didn't buy the Dark Below/House of Wolves DLC's in Y1, and had to buy the Complete Taken King edition for $60. Personally, I'm not sure what to tell those players, as in my mind, they are still getting the Season Pass for $20 rather than $35 like everyone else. Same thing happened with Rise of Iron, it had a complete addition for $60, which included Destiny, Dark Below, House of Wolves, Taken King, and Rise of Iron (which was $35 standalone).
Should you wait until September to buy in? If price is the concern, is very likely a complete edition for the September DLC will launch, and be your cheapest entry level. But, the September DLC is going to start at Level 30, and expect most players to be Power Level 385, and also have a base understanding of the what went on in 3 Content launches stories. So another question becomes, is a $12 investment now, and 4 months to finish 30-50 hours worth of content a price worth getting that out of the way, so you don't have to slog through that when the actual September Content is what you want to play because everyone else is. Destiny is a very community focused game. At launch, the D2 Discord had people talking about it all day everyday, getting groups together to Raid the first couple weeks, etc. To me, that's what makes Destiny special, the community aspect of it. And playing through last years content in September, could cause someone to miss out on that aspect of the game entirely. So, is $12 worth testing the waters to even see if Destiny is worth that kind of investment of $60 in September? I'd say so, but I could understand the argument going the other way of it's just throwing $12 out the window.
Using a Controller is completely viable on PC. I bought the PC version when everyone started tailing off of PS4, and played about 50 hours, 100% on a Gamepad. It honestly made it feel identical to D2 on Console, but with all of the trapping/advantages of the PC (IMO, it's the better version in it's own right, but it has a drastically reduced playerbase, especially coming from PS4, and I have a massive Destiny PS4 friends list, so that will always be my Destiny home). Not sure what you mean by Auto-Aim, but it gives it the same Aim Assist and Recoil patterns of PS4/XOne (M/KB has zero Recoil). And as far as playing PvP, I actually had a slightly higher K/D than I do on PS4, so I think it's all relative. There were obvious moments were I ran into players where I was like, yep, can't be mad about that, he obviously M/KB'd me (due to crazy movement impossible with a Pad, or hitting 100% of Hand Cannon shots all game, something that was impossible on Console at launch due to low Accuracy values for HC's, RNG bullets, but is mostly fixed now), but I was also able to just punish M/KB players who didn't have a clue that Sidearms even existed in the game due to PS4 vs PC meta differences. Honestly though, PC Crucible suffers far more from low population than anything else. Long match queue times, against extremely skilled players, because only like 15k people are still playing on PC Crucible, and many of those are Streamers. I probably wouldn't even recommend PC Crucible to good M/KB players. I hope these answers help.
@wandrecanada: Honestly, that wasn't really the issue at all. The problem is Bungie felt like they needed to casualify the experience too much. They treated the entire playerbase like children, continued a longstanding tradition of nerfing everything that made Destiny 1 so special, all in some misguided attempt to make the experience harder, but all they ended up accomplishing is sucking a lot of the fun out the game. They slowed movement speed by more than half, cut Gun Damage values down by 33% pretty much across the board, dropped both Ability Cooldowns and Damage values a significant amount, and made the vast majority of both Subclasses, Weapons, and Armor almost purposefully not synergize with each other like D1 Classes and Weapons did. They gutted D1 Weapon/Armor perks, lowered Aim Assist significantly across the board (accuracy based weapons felt terrible until recently when this was reversed to an extent), replaced perks with a terrible Mod system that didn't work well, and introduced a Weapon Slot System that drastically reduced Guardian Power. One of the major reason's all of this was done, was to make it easier for Bungie to balance the game, in both PvE and PvP (it's hard to burn down Raid Bosses quickly it you have to use a Primary Weapon 75% of the time, which makes them easier to develop). All of this left PvP, in particular, feeling awful. Destiny 1 had a very unique PvP, and one where everyone always felt extremely powerful. You could take out 4 players in 4s, if you used Abilities and Weapons correctly. It was fantastic, and felt great. Destiny 2's 1.5-2.5s 1v1 fights just felt stale in comparison. The Skill Gap was shrunk to an extremely small window, and good players felt there was no way to show off how good they were at the game, and average players no longer had that 1 amazing "Legend of Bagger Vance Moment" per night or week that made the game worth playing. Thankfully, these are some of the biggest things Bungie has spent the last couple months addressing, so it's finally getting better (and pretty much all of those things are being directly addressed before September). But in essence, that is IMO, the major reason the vast majority of players left unhappy, at least D1 vets. The game was just a lot more boring than D1, moment to moment, in PvE, but drastically so in PvP.
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