If you want to do all the story missions solo there is about 16 hours of content there probably. There are also some side missions that you can solo that would add a bunch more time. If you are willing to matchmake with some players you can do the strikes, they have associated missions, the four new ones introduced with The Taken King are pretty fun and the old ones have been updated. You don't really need to communicate during the strikes you just need to try and revive the other players if they go down.
Its also worth jumping into a public event if you happen to run past one, they can be some fun ad-hoc cooperation though if no one else is around to help some of them can be impossible. I randomly ran across a public event to kill a level 7 enemy last night on earth. I was the only person around but I was 30 levels higher than the target, he still was doing tons of damage. I got him down to a sliver of health just as he made it to his goal and I lost, so yeah not worth doing if no one else is around.
You cannot really do the raid content, or at least your not meant to, but they have worked parts of the raid experience into some of the missions. House of Wolves has a couple sections of Vault of Glass tuned for solo play and I have a mission to go back into the Vault of Glass for a post-story Taken King mission. There might even be some Crota's End stuff in there but I haven't seen it yet. I suspect the King's Fall content will stay exclusive to the Raid for a while.
As someone who primarily has played Destiny up to this point as a solo experience with a bit of fiddling with the Crucible competitive content here and there I think The Taken King does a good job of giving solo players some stuff to do, just be aware that some of the coolest content and gear is out of reach without a clan. But it is better than it was and there is some stuff worth seeing as a solo player.
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