@historyinrust said:
@strangestories said:
I'm really nervous about nightfalls and as such haven't done a single one despite having a 294 light level. Are they brutally hard or just hard and is it something I really need to do with a group of people I know? I've done the sleeper simulant questline so I think I sort of know how it's going to be? I mean the 280 Saber strike for that was only really hard because of defending the warsat (so many fallen captains). Once I found a group who could get past that the rest was a breeze.
260 light level strikes are pretty easy now but the idea of having to do everything again if we die really makes me scared to try nightfalls.
As of right now, there isn't a reason to do a Nightfall strike beyond that initial quest, so you're kind of in luck.
To answer your question more directly, though--they're pretty tough. You'll definitely need a team. And some of the strikes, particularly the SABRE strike, are hard to the point of not worth attempting. It isn't just difficulty that makes the Nightfall so painful. The specific modifiers can significantly influence what you can be killed by and the ease with which you can be killed.
Honestly, at 294, your time is going to be better spent building a team to make a charge at the raid. There just isn't another reliable way to make your character more formidable otherwise.
@strangestories: I'd say a lot of what historyinrust is saying is true. Specifically the last two weeks have been particularly brutal Nightfalls. Since launch, last week was the first week I hadn't done all of my available Nightfalls in a given week, which says a lot about how both painful and unrewarding they have become since The Taken King compared to their previous incantations. This week's boss fight has a particularly nasty set of modifiers in Arc Burn, Match Game, and Exposure in that last room. These would have been non issues a month ago when you were able to immediately revive teammates, but now since all deaths have a 30 second timer, it almost requires at least one player to be running a Sunsinger Warlock in case things hit the fan. Although now you have a checkpoint at the boss fight, I'd almost rather be booted to orbit if we failed and be able to revive my teammates (the change they made for Taken King).
Now, all that said. The rewards aren't quite as bad as history made them out to be. You have a high chance of an Exotic drop, but you might also end up with a Legendary, Antiquated Rune, or 11-13 Strange Coins. But you also get drops just like it was a Heroic strike on top of that. But like historyinrust stated, make sure you finish the questline for strikes before this, because that will net you a 300 Legendary special weapon, shotgun or fusion rifle. Just make sure you go into one with a solid fireteam that you have played with and feel comfortable with. Good luck.
Edit: After I posted this, I saw Luke Smith just posted something about Nightfall rewards early this morning. "Nightfall Rewards can be underwhelming. Runes/low # of coins/no reputation burst/weak legendaries all feel like losing. We're gonna fix it" So there is a glimmer of hope for the rewards to get better.
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