I currently have a level 28 character in Destiny and I am loving the game. But my issue isn't with people liking or disliking the game, just on the grounds for why they may like or dislike it. The arguments such as, "the game doesn't have enough content" "the story is weak" "there isn't enough loot" "the game doesn't explain it's core systems well enough" and etc.
What bugs me about these arguments most, is that apparently a game is considered universally "bad" in Destiny's case because of it's price, and budget for doing things differently. I'm fine if you have explored what Destiny has to offer (late game content, crazy raiding and meaningful loot attached to mechanics, how deep you can explore especially as you get in the later levels) and after the fact what Destiny has isn't for you. Fine. But the arguments we are seeing are no that, even from some of the reviewers. The worst part about all of this is that Destiny hasn't even been given a fair chance by so many because of some false weird expectations.
How many people in this world have played Minecraft, Terraria, or exclusively the MP side of games like CoD/Battlefield and endless others? So you bought a game and experienced zero, or very little story before. But Destiny has very little story? Somehow it's a bad thing for it to do it, but countless others can and it's somehow a fault. The game doesn't explain it's systems? Weird, the Souls games never did that very well but everyone still raves about them. Hell some people even LIKE the fact that those games don't hold your hand. But when Destiny doesn't hold your hand it's a problem. The loot system is different than Diablo and Borderlands? Again, what makes that flat out a problem? It's different. But people are expecting loot drops all the time, aren't getting it, and 5 hours in are going "meh" with the system. Get to the later loot, grind your way to a legendary or maybe even an exotic. See what some of those attributes on that loot are and you'll see what people are arguing when they say loot is meaningful. The quests are boring is a great argument. They are. Doesn't seem to bother countless millions who play MMO games and have for years. Again though, because Destiny did it, it's a fault. Even the exploration style of Destiny is kind of akin to an open world game like Skyrim. There is very little to do in the worlds, but you can just explore and find things like player events, and other hidden things around the environment. Not even counting the new areas that unlock once you hit level 30.
Ultimately to me it feels ironic and hypocritical of a big chunk of people who argue against the experience they are having in Destiny. They want something new, but refuse to engage in what makes Destiny different. They don't want games to be holding their hands, but when you are required to explore, learn, and understand systems that are unfamiliar to you, it's a chore and people can't be bothered. The game has things we are all familiar with but presents and does them in different ways. Those ways may not be for you, but at least give the game a fair chance and actually try them.