@bezerker285: There are probably over 99 endings if you count all the smaller little changes, but for each character there are only a few key endings. With all the possible combinations it is probably a lot, since everybody affects other people's chapters in minor ways, but there are really only 4-5 proper endings per character. If you don't care about spoilers, having watched some streamers play the game and read through some guides, I'll lay out the 4-5 main endings per character I'm aware of.
HUGE SPOILERS FOR THE GAME
Markus (there's small variations like your rep being super low or high with characters and Jericho will lock you out of certain options though 90% of the time all it does is change dialogue, whether you keep Josh/North alive, whether you accept the nuke from North and later detonate it or not, whether Carl or Leo is dead, whether you get assassinated by Connor, etc.):
- Markus dies in the march if he doesn't run and nobody takes a bullet for him (North takes over the resistance if she's alive but you don't play as her. If Connor becomes Deviant he takes Markus' place in certain scenes, like Connor will self destruct Jericho instead of Markus, and Connor will address the remaining androids before and after the final mission because they sort of make him the leader for some reason)
- Markus dies if you're super bad at QTEs or make obviously terrible decisions such as "do nothing" at the climax of the game (North takes over the resistance if she's alive and Markus dies in the early or mid game. If you fuck up enough as Markus in the final confrontation it causes the final confrontation to just fail)
- Markus dies if you betray your people, as the FBI guy just shoots you and the remaining androids
- Markus successfully leads a peaceful revolution (if you don't get public opinion up to supportive, this will fail and instead soldiers will just gun down Markus and the remaining androids, though you could still detonate the nuke if you know the public doesn't care)
- Markus successfully leads a violent revolution (it doesn't matter whether public opinion is super high or super low, all that matters is you choose the right options to not get your allies killed, and pass the QTEs)
Kara (there's small variations like your rep being super low or high with characters will lock you out of certain options though 90% of the time all it does is change dialogue, whether Todd is alive or not, whether you find allies like Ralph and Zlatko's horror show robots, there's also several ways Luther can die, and Kara and Alice soldier on without him, etc.):
- there are several times Kara can die in the early and mid game if you're super bad at QTEs or make obviously terrible decisions such as "do nothing" at the climax of the game
- in the end game, you can get captured and sent to an android destruction camp at numerous points during the Jericho assault, or while trying to get to the Canadian border
- you can escape from said camp or die stupidly in several ways. If you fail to escape, sometimes Kara and Alice don't get destroyed if Markus successfully liberates the camps
- if you're not captured in the first place, you can cross the border legitimately. Depending on Markus' actions, sometimes you have to sacrifice someone to cause a distraction, sometimes you don't.
- you can cross the border by boat if you fuck up crossing it legitimately, but once you're on the boat the authorities always open fire on you, and I think all of the options you can choose at that point all lead to one or more people (Kara/Alice/Luther) getting shot and they eventually bleed out and die if this happens. It's a pretty shit ending but go for it if you like tragedy
Connor (his chapters keep going even if he dies, the main variation is whether you gain useful information that could help you find Jericho, and whether Hank commits suicide; Hank's rep almost entirely doesn't matter except if you're friends with him he'll cause the distraction at the precinct instead of you having to cause a distraction yourself, and if you're super hostile to him he commits suicide):
- since you can't die in the early and mid game without them just issuing another Connor, the only way you can really fail Connor's part early is if you make it to the end game failing all of the investigations. If you don't have even one dead android or piece of evidence that can be manipulated to find Jericho, Connor is decommissioned and they don't even take you to the evidence room because the game knows you have nothing useful to find. It's a really anticlimactic ending, Connor basically just leaves the story and has no impact on the other characters' endings. If this happens, you don't see any resolution with Hank, because Connor is written out of the story and doesn't get any further scenes.
- once you're at the end game, like the other characters, Connor can die if you're super bad at QTEs
- if Connor becomes a deviant, you basically always go to Cyberlife Tower unless you have Markus kill Connor. Once there, the other Connor always pulls out Hank as a hostage (if he didn't commit suicide), even if your rep with Hank was never great (it feels like this only makes sense if Connor was actually friends with Hank, but this happens even if your rep is tense/neutral/warm the entire game). If Hank is dead you just kinda fight the other Connor. Regardless of a peaceful or violent revolution, if you succeed Connor brings the androids and vaguely helps the revolution with numbers
- even if Connor becomes a deviant, if Markus dies and Connor becomes de facto leader of the group, at the final speech of the game Cyberlife regains control of Connor and the player cannot do anything about this. If Markus is alive, there is inexplicably a way that Connor finds a way to resist Cyberlife regaining control of him that he just doesn't attempt if Markus is dead.
- if Connor does not become a deviant, you are basically confronted by Hank or Captain Allen (the SWAT guy), and if Connor doesn't die, you then go on to track down Markus and/or North in the final confrontation, and then some combination of Connor/Markus/North die when they fight each other.
To the game's credit, there are a lot of minor variations, but if you discount the endings where a character can stupidly die due to failed QTEs, there's only a handful of endings.
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