I've played every season except for 2, and generally do 2 man greater rifting in the 60-80 range with friends. I'm not a super hardcore rift pusher like those who go into 90's, but I can give you some good advice.
Basically, here's what is important to pick up while you play:
- Get death's breath. Lots of it. It is used in basically every kanai's cube recipe.
- Speaking of the cube, go get the Kanai's Cube. You can find the cube in act three. Zolton will give you the quest for it in any act hub. You only have to acquire it once and you'll have it on every character. Unless you do seasons.
- Break down every white, blue, and yellow you find. You'll need the mats for enchanting your items and for the kanai's cube.
- Get forgotten souls. Again, you'll need a lot of these for enchanting and using kanai's cube.
- Get "Act Materials". You'll need them for the cube. You can use them for crafting items at the blacksmith too, but don't EVER waste them on that. No end game builds will use items from the blacksmith.
- Do not waste materials on enchanting items that aren't worth it. A bad legendary that gives you an improvement over your current gear is not worth enchanting or re-rolling when there is better stuff out there. Take it as an improvement and wait for a good legendary to spend resources on trying to perfect.
Now, how do you best go about getting these things most effectively?
- Death's Breath: Bounties and Regular Rifts. They will not drop in greater rifts. Don't make the mistake of only greater rifting and not building up a healthy supply of this item.
- White, Blue, and Yellow Mats: Same as death's breath. Again, don't neglect them.
- Forgotten souls: This one's a little more vague. It depends on the difficulty you can play at. Typically greater rifts and regular rifts are the best source for this though. Rifts have increased legendary drop rates which means more forgotten souls. You can get guaranteed souls from bounty cache's though once you hit Torment 6, and legendarys do drop outside of rifts of course. Stick with the former option rather than the latter if your goal is just souls.
- Act Materials: Pretty self explanatory. You can only get these from Bounty Cache's that Tyrael gives you for doing bounties. Each act drops a different mat, so you must do every act. You can't just spam Act 1 like everyone used to like doing. Only do the act that has the "Bonus!" indicated on it. You'll get an extra cache, and the bonus will move to another act after you complete the one it is currently on. Allowing you to get double the mats in one run.
Some other things to think about:
- The value in greater rifting while you're gearing up is that they will:
- Generally give you a couple legendaries at the end. The higher you can go the more you will get. Once you start getting into the 40+ range they become amazing for farming legendaries. Don't try to farm a rift level that takes you longer than 6 minutes to finish if you care about efficiency. Around 5 minutes is efficient for a farming rate. As your gear gets better you'll be able to farm higher levels at the 5 minute mark.
- They are the only place you can get legendary gems. These gems will power up your character in a way a lot of regular loot won't. Bane of the Powerful and Bane of the Trapped in particular are very good for damage bonuses. Ranged characters like the Demon Hunter can make good use of Zei's as well. Others depend on the build, so play around with it if you get any. ALWAYS HAVE A SOCKET ON YOUR JEWELRY. These gems are that good. If you aren't running three legendary gems then you're cutting down on your ability to kick ass.
- Bloodshards:
- Both rift types will drop bloodshards that you can use to gamble at Kadala. The harder the difficulty the more you will get. This is the best way to get set pieces and legendaries that you need. It allows you to focus in on one item type and spam it until you get it. Never gamble for weapons or amulets. The cost far outweighs any benefit unless you have perfect versions of every other Best In Slot item your build uses. Rings are maybe kind of worth it at 50 per gamble, but I prefer using Kanai's Cube to generate legendary rings rather than spending bloodshards on them.
- Kanai's Cube:
- Best ways to use the cube:
- Cube 3 legendaries. This is kind of obvious, but its worth mentioning. You can have one weapon effect, one armor effect, and one jewelry effect at one time. Make sure these slots are used. It's free legendary slots for you, so no point in leaving it empty.
- Upgrade rares into legendaries. This is what I was talking about when I said don't gamble at kadala for weapons and jewelry. You can do that here instead. For the measly price of white, blue, and yellow mats in addition to 25 death's breath you can turn one yellow item into a legendary. This is incredibly broken. Need a specific demon hunter 1 handed crossbow or a specific monk fist weapon? Well you can make it without any chance of getting any other type of item like a 2 handed crossbow or a sword. This feature alone makes farming for deaths breath a number one priority. You'll burn through it fast at 25 a pop.
- Re-roll set items. If the set has more than two items in it, (ex: You can't use this on the Focus and Restraint set because it only has 2, focus and restraint), you can reroll one set item into another item within that same set. So lets say you have a duplicate of the Demon Hunter's Unhallowed Essence set. 2 helmets while you really just need the boots for example. You could take the 2nd helmet and keep rerolling it until you get the boots. This allows you to control the rng. Again, costs deaths breath and forgotten souls. So this is why we farm those items first and foremost.
- Reroll a legendary: So what this does is it will allow you to completely reroll one legendary. It will come back with new stats as if a fresh version of the item just dropped for you. This can be used to change a crappy Yang's Recurve into an Ancient Yang's Recurve that even the best players would be jealous of. Only use this on legendaries that are hard to find through other methods and that you really NEED to be better. Weapons and amulets are the prime subjects here since they are harder to get and not efficient to gamble for. This is extremely expensive. It takes Act Materials and 50 forgotten souls. Don't do this right away. It'll bleed you dry of resources.
- Ancients:
- Ancients are basically superior versions of legendaries. There is a slim chance that they will appear. The gold border means its ancient. Its basically just a flat increase in most stats for the item. Certain stats like percentages will not be affected by this however. Crit chance, crit damage, elemental % for example see no benefit from this. Ancients can also be further boosted by destroying a legendary gem to give it more of your base stat (str, dex, or int). This can be done with the cube, but don't worry about that while you're starting out. If you see an ancient right away, all that you really need to know is that its great and lucky. The end goal is to have all ancients, but this can take a long time.
- Paragon Levels:
- You'll note that I haven't said a thing about these yet. That's because you'll get these by doing all of the above. Don't listen to people who insist you must farm paragon levels. Only people competing for spots on the leaderboard need to farm paragon levels. Farming paragon levels makes people hate the endgame and gets dry extremely fast. You can only farm paragon levels in greater rift 90+ 4 man groups, and people won't let you into a 4 man group if you aren't the right class with the right build with the right gear. Don't fall into that trap. Unless you want to be competitive in seasons. Again, I wouldn't recommend it though. Just take paragon levels as icing on the cake that you'll gain as you play every other aspect of the game.
That's all I can really think of right now. It's getting late or I'd try to add some more for you. Let me know if you have any specific questions or if anything confuses you on your journey. Just keep in mind that Bounties are for materials, Regular Rifts are for bloodshards, legendaries/souls, and deaths breath, and Greater Rifts are for bloodshards, legendary gems, and legendaries/souls. Spending these effectively can allow you to gear up a character for the hardest difficulties in just a couple days. Try not to neglect one over the other until you're well established. All 3 are important, and having a change of pace can help keep you from getting tired. There's no wrong way to play the endgame, because nothing will get locked out for you if you do something that other people don't. It may just take a bit longer to get cool stuff than it would for those who take a polished approach.
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