@ajamafalous: Before 2.0.5, there was no point running Bounties above Normal, solely because there was no algorithm in place that made higher difficulty offer a better drop chance on cache legendaries. Now there is, but it's T2 and above. Regardless, I still want to get a Ring of Royal Grandeur just for the sake of actually getting one.
Beyond that, it just sounds like crap luck, man. I'm actually about to start doing reset runs. Essentially, you reset your quests, then run through on Normal until Malthiel, then beat him on Torment 1. Since you reset your quests, it means that the "first kill" on Malthiel gets you a guaranteed legendary (supposedly). Even then, I'm just wanting to do something different. Playing through the entire game again sounds like something fun...except for Act 2...because FUCK Act 2. Takes SOOOOO GODDAMN LONG!
@fredchuckdave: I don't know, man. Alkizer or whatever his name is has been doing T6 with only about 250k damage solely because of how powerful HOTA is. Then again, he's also using a shitload of %fire dmg gear along with Burning Axe of Sankis and undying Unity damage reduction. Nonetheless, he's doing it.
@pweidman: Are you going to stick with the quiver, or are you just waiting until you pick up a second weapon? Crit hit damage socket on a weapon > anything else on that quiver.
That's another thing I am super pissed about: two-handed weapons suck balls! Why? They cannot equal the same crit hit damage that can be found in two one-handers. I really hope they come up with a solution at some point, like crit hit gems getting bonus crit hit damage if it's on a two-hander. However, that would break Crusaders. I just don't know. I have, like, five excellent two-handers that I WANT to use, but I can't because my damage takes a MASSIVE hit!
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