@voodoopc said:
@musclerider said:
@veektarius said:
How much of an issue is the co-op design for a solo player? The whole taking both sides of a conversation thing seemed weird and not all that appealing to me.
It's even weirder in co-op where only one player gets the dialog box and then the decision stuff just pops up without context for the other player.
It's even weirder in solo play when you have to play a rock, paper, scissors game with yourself to get to a final decision with yourself between your characters.
I actually have to say I love this system. If you want to roleplay it's a lot of fun. Playing my characters as a more straight laced, charismatic but arrogant knight and a wild, smart, independent rogue and it's fun to play them off each other. In a way it is kind of silly (choosing both sides against each other at times).
And actually the rock paper scissors minigame started and I thought it was a dumb mechanic to see, but ended up really appreciating it because it weighs the skill values you have (so if it's say my 6 Intimidation vs the other character's 3 reason, the intimation player gets 6 points for a win vs only 3 for the other). So it ends up kind of just being a random dice role weighed with the skills. Since both my characters have different motivations it keeps my story pretty unpredictable. Ended up killing the first guards I came across because my rogue just wasn't having their crap!
And otherwise this game is a really interesting combo of old school, modern, and all new mechanics. I really like it a lot.
The combat and abilities really stand out too. The teleport skill is cool and has a surprising amount of uses (just lets me pick up and drop anyone or any object, allows me to pluck their caster from the backline and drop him next to my warrior or pick up one enemy and drop him on the other's head, for example). All the skills and spells tend to have that quality of being pretty versatile and interacting with the world in an interesting way.
The setting is pretty generic so far but it overcomes that.
Only complaint is the ambient dialogue that happens when you wander around because it's usually super goofy and repeats OVER AND OVER very frequently. This mother fucker in the market won't shut up about his cheese. SHUT UP!
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