That footage they just showed was ridiculous. Hugo and Marty did a great job hyping it up and I can't wait to play it. What was your favorite part of the footage that was shown? The BFG 10,000 was amazing.
Looks like Doom is making good on the premise of Brink from many years ago. Smooth parkour-like movement integrated into satisfying shooting mechanics.
Not sure how much I'm loving the hell-cities to be honest, but the space station segment, especially dragging the techs badge onto the scanner, was pretty rad.
I really like the implications of the grappling hook: move around the arena faster, close gaps faster, kill demons faster, more freedom of vertical movement, pairing it with double jumps to string together aerial combos, etc. There's also a quick dash move for dodging enemies and projectiles, which will allow you to dance with even more speed and intensity in close quarters. Also, gatling shotgun.
I'm watching it right now, and oh my god, man. I'm excited in a way that I don't usually get for upcoming games anymore. (last time was, well, Doom '16)
It's like they saw everything I personally wanted from Eternal, and said "Yeah, okay!". The even goofier tone without going into full-on farce, the expanded traversal, the battle damage, more OTT weapons, some classic-skin versions of enemies, more wholly original enemies, invasions(!?)... and did they hint at a section set in a Diablo-esque heaven? Eternal legit feels like a hyper-ambitious fangame. I'll share some more thoughts as I watch:
Interested by them saying "they're building a Doom universe". Sounds like they fully intend to keep making Doom games in this continuity, and I am soooo okay with that.
"Warning: Slayer threat level at maximum"... HA!
The music is fantastic and chaotic, as expected.
The Arch-Vile looks AMAZING.
The surprising length and transparency of the gameplay demo makes me wonder if this game won't be out sooner than I thought. Of course, if it's like '16, the game will be like 20 hours long, so...
It really was a fantastic demo. The first time he shot out that grapple hook I lost it. The shoulder launcher, the flamethrower, the wrist blade, coop-invasions!, air-dash/side-step, the hell sword right at the end! So much cool new stuff I can't wait to get hands on. Still has that great badass/really dumb attitude they nailed in the first one like when slammed the head of a demon into its chest hahaha.
Environments look huge. I don't remember anything from the first game coming close to the map they pulled up. Maybe I should play it again just to make sure.
I think I may have been grinning throughout the second demo. Seems like the hook will make the super shotgun the default weapon for me.
I love the moment the map was shown. The level is more complex than anything from the last game. And the locations they teased look very cool.
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