This is an ongoing list where I attempt to do the following: Play, Complete, and Rank every video game in the known universe in order to finally answer the age old question "What is the greatest game of all time?" For previous entries find the links on the attached spreadsheet.
How did I do?
Category | Completion level |
---|---|
Completed | Yes |
Hours Played | 93 and change |
Side quests | 62 out of 88 |
Main Team | Hero, Rab, Veronica, Jade |
This is it! This is the big one.. I have a lot of thoughts going around in my head, so it is possible that this "review" is a long one. There are two things that I can almost certainly guarantee: 1) This review will swing wildly from likes and dislikes because I think it is only fair to treat the review the same way the game treated me. 2) I will get something wrong about the history of the series, because this is the first game I have played through and completed. Let's not waste time with a preamble, we are here to talk about the obsession of my life for what feels like a very long time.
"Dragon Quest 11 S: Echoes of an Elusive Age - Definitive Edition," is a JRPG-ass JRPG. There are turn based battles, a story of good versus evil, grinding for levels, and some questionably sexual content. I don't normally play Dragon Quest games, it's not because I have anything against them, but I always had put myself in the Final Fantasy camp and in my head those were two very distinct camps like Mario or Sonic. I dabbled in the first two games for the NES, but then I found FF4 and everything Dragon Quest was putting out afterward looked like a step back. When 11 came out, I had heard the buzz from Tim Rogers (back when he was at Kotaku) as well as Giant Bomb's own Jeff G. talking about how this was a great game. That piqued my interest enough to put it on my radar and I eventually picked it up on sale last Christmas. Truth be told, I actually didn't "spin" (the way I pick what game to play) this game. I had started it a long time ago, when I would sit in my kid's room while they started to go to sleep. I'd be up there around 30 minutes, enough time to run through an area or town and then I could play later after they went down. This continued off and on for the first 20 hours of the game, and it wasn't until I was about to spin to see what I should play next, that I realized I had a game started that I already had put some time in. I didn't love the first 20 hours, but I didn't think I had any more then 30 more before I was wrapping the game up. How wrong I was!
This game has a HUGE pacing problem. Now I'm not talking the generic "RPGs are long" pacing problem, that I enjoy. I am instead talking about a pacing problem that doesn't suck you into the game until you have put too much time in. There is nothing that propels the game forward for you from hour one to about hour forty. You exist as the hero, you know you are the hero and yet the big bad that you are presumably born to fight is not known yet. The first twenty hours of the game, you are aimless, you are only progressing forward because you (the player) know that is how the game moves on. I am led to believe that if the hero, at that point, decided to just settle down and have a family, the world would probably be fine. Towns are all in the midst of celebration or very very minor conflict, but there is nothing pushing you forward. I feel like I need to give examples as to why this is a big deal.
In Final Fantasy 7, you are constantly being pushed forward to save the world because Sephiroth, the meteor, or even Shinra is considered a big problem that you need to stop. You see destruction along the way, you see people living ruined lives. There is very much a belief that you can fix the issue and everyone can be happy. Your drive throughout that game is always in your face, you never forget what the plot is. In FFX, the same can be said about Sin, who is wrecking towns and if you don't move fast could take a lot of people's life. In FF6 there is Kefka, in "Chrono Trigger" you have Lavos, hell, in "Ni No Kuni" you have the desire to save your mother and Shadar. Yet here we are in DQ11 and 20 hours in, we know about one king that thinks our hero mark is really the bad guy mark and that's it. It is a huge detriment to the game. I hate when I would hear anyone use the line "It gets good after X hours," because unless that X stand for 3 or less, then it probably isn't worth investing the time in. A week ago I was tempted to write that very same line but the X was going to be 40! Do you know how crazy that sounds? I was going to say that a game gets good after 40 freaking hours. "Oh sure everyone, just playing like 2-3 full length other games worth of rather mediocre content, but then shit gets good."
Lets talk about that. I won't lie, I think from hour 40 to 70 is good content. How much is that Stockholm Syndrome, and how much is quality content. I don't think I can tell anymore. For those that don't care about spoilers Hour 40 is when you lose your battle against Mordegon and evil triumphs. You are now in the back half of the game, and you have to contend with a changed world where evil is all around you. It has been done before in other RPGs, most notably in FF6 with the World of Ruin. In this game Mordegon (not Kefka) defeats the hero and rules as king while you re-gather the strength and allies to take him on again. I genuinely enjoyed myself during this time, because finally the plot had materialized and I knew what I was doing moment to moment. Even if I would get lost in a side quest or extra activity, I always knew what the thrust was. I just wish I could say the same for the beginning of the game.
Of course there is a reason I included the phrase "a week ago," because I don't feel that way anymore. Do I still think hours 40-70 are good? Yes, yes I do. That was before I learned that there is a post game from hours 70-90 that is for the sake of this review required. Why is it required? Easy, because when you beat the regular content of the game your ending is the equivalent of when you beat an NES game and you read the words "Congrats you Win! Now do it again." This isn't a spoiler, but your team basically says "we did it, I think its time we all go home," and then credits roll while you drop off your team members one by one at the locations where you picked them up. That's it!? After 70 hours I get a pat on the back that says good job? So, then you learn (or you already knew) that in order to get the real ending you have to play even more of the game where they ramp up the difficulty and ask you to submit another 20 hours or more to the game in order to see the true ending.
Is the true ending worth it? Fuck no! After pouring in 93 hours, I expected to put my control down, watch an epic ending and cry with all the revelations that were going happen. While it is certainly better then the first ending, it didn't give me the satisfaction that I craved. The tree of life basically saying that evil won't be destroyed for long because without darkness, there is no light, is shit I heard during the game well before the ending. Maybe because I didn't play all the previous Dragon Quests, I missed what made this one special. If there was something there besides a little montage of the previous games being played, then it was either super subtle or way over my head. Both are possible.
Okay.. Okay.. you get it! The pacing is bad, but there is more to the game then pacing. Yes, there are some good things to. I don't know if these are new to the series, but I enjoyed them very much. When your character levels up, they get skill points that can be used on a skill tree. While at first I was very lukewarm on the skill tree (because you barely get any points for the first few levels) eventually I came to appreciate it. Every character has a unique skill tree and unless you are going to max out your characters level, then you have to pick a specialization for that character. A very generic example is that each character can usually use multiple different weapons, but some of the buffs you use your hard earned skillpoints on are specializations or abilities that only apply to one weapons set. Do I want my hero to use Greatswords or a sword and shield? If I spec in just one direction instead of trying to play the middle, then I can get the more powerful moves for that weapon, and deal extra damage with it. For weapons its obvious, but some characters there were whole playstyle differences. Rab who I used as a healer, could have been upgraded to use claws instead of wands and be more of a physical damage dealer with spells, instead of a spellcaster with minor physical attacks. I liked the little bit of freedom I got to choose for each character. In something like Bravely Default or FF5, sometimes I get a little too much freedom, when every character can do everything, but I liked that in this game I could pick between 1-3 options and either go hard on just 1 or make someone a mix of 2 classes.
I am not normally someone who likes crafting in video games, but the forge in DQ11 I think is pretty fun. Throughout the game you will find recipe books and little items that you can pick up that will allow you to craft all sorts of items from weapons and armor to accessories. However, simply putting the ingredients together is only part of the crafting aspect, as you also have to play a minigame where you are actually creating the item. Your goal is to basically hit parts of the item enough so that they stop within the desired range, but you only have so much energy to do so. The better you are at this game you can get a + 1-3 on the item which might only mean small stat differences, but it does mean that you might be able to skip a weapon shop here or there, because you crafted something better then the default items. In addition to normal crafting, every time you successfully create an item, you earn a pearl which can be used to upgrade an item you currently have in an attempt to get it up to +3 as well. You still have to play the same mini-game, but now you might not have to abandon or sell an item because you can always re-work it to make it more powerful. I easily used the forge way more than I did buying weapons or armor in shops.
Its surface level, but the game absolutely looks fantastic. Its bright and colorful, there is detail throughout the world. Each map design is fairly unique and while monsters and characters will repeat their looks, I never felt that way when going through a dungeon or overworld strip of land. Each area felt unique to me.
Speaking of characters, this game really has some boring ones. I remember when this game came out, everyone was talking about Sylvando. I remember the chatter was, how he was the best character in the game (not ability wise, but personality), and I think that is only because every character is so flat and their personalities are so generic for the rest of the cast. Sylvando stands out because he is the only one that isn't just one note. Sure, everyone has their one side quest or main quest where they see the world a little more different, or you learn their backstory, but they don't really change or grow during the story. Rab is the old grandfather, Jade is the badass Martial Artist, Veronica is the hothead. After spending so much time with these characters, I would hope that they would have grown over the course of the game, but they really don't change. I never felt a need to put certain party members in for story beats, I never really knew what they were thinking at any one moment, besides we should save the world. In the Definitive edition, most characters get their own chapter, where they are the star of the show, and this is where Sylvando shines, but the other character's chapters don't do them the same justice Sylvando's does for him personally.
On a tangent can we also talk about some weird sexualization here. First, I know that this is a Japanese centric series, and I know that they still think its pretty cool when underage looking girls are put in revealing clothing, and while I am glad that there isn't any tentacle stuff in this one, it still has some odd choices. For instance, Jade is clearly supposed to be the sexy character. Her breasts are vacuum sealed into her top so they are always present and accounted for, and her costumes that you unlock are all set on showing off how sexy she is. She gets a bunny costume, a bathing suit, a sexy princess dress (that no Disney princess would wear), a schoolgirl uniform, and while all of this is fine (I guess), she is the character that is supposed to be as close to one of your relatives as possible. If I am the Hero, then I shouldn't want to see basically my sister-in-law dressed like that. Also, she is supposed to be a martial artist, where are clothes that would fit that description? Also Puff-Puff girls.. what are we doing here. I know this is a legacy thing that has worked its way through the series, but it seems so prevalent in this game for no reason. There is a puff-puff girl in every town that you can go to, there is even one in a dungeon. Getting a puff-puff, does not do anything in the game. You don't get your health or magic refilled, you don't get a boost to your next attack, nothing happens. Sure you can get a trophy by finding all the ladies, but to what end? It's funny (I guess) to go through it once, and tell your friends that aren't in the loop what is really happening, but why put it in every town? Is someone playing the game and really that horny that the mere thought of doing it in the game is enough for them. The screen goes black anyway.
Last topic, I promise, and its side quests. A majority of the side quests in this game are pretty disappointing. While these are all pretty much fetch quests or kill this monster quest, the rewards never seem to be worth it. I can count on one hand, how many times I completed a side quest and then equipped the weapon or armor I received right afterwards. In addition, this game has a lot of side quests that are very specific to the direction in which you spec'd your characters. You will be tasked with fighting a baddie, but in order to beat the task you have to finish them with a special move. Usually this move will require you to have a certain skill unlocked for two or more characters, which means that you either need to get lucky with how you currently are spec'd, wait until you gain those skills (almost certainly making that reward even more trivial), or constantly re-allocate your points at every save point just to win a side quest. I'm skipping over the fact that the side quests "story" aspect is also always lacking, none of these side quests will challenge the Witcher 3, but there are some good side quests out there. Mainly there is a location that opens up where you can partake in side quests that have your team travelling back in time to the land of 2D dragon quest, to locations that are probably familiar to series fans. Despite having no nostalgia for these games, I enjoyed going back in time to take on a self contained side quest, that was usually just "go kill monster A in Area B." I never finished all of the side quests, or even all of these flashback ones, so I don't know if there is a super cool reveal for doing them all, but I am going to go out on a limb and say, there isn't.
Does it sound like I am down on this game? Yeah I can certainly see that. I think my issue with this game, is that when I was in, I was really in, but it doesn't do enough to keep me in that space. I dropped everything to try and finish this game. I went through nearly all my backlog of write-ups because I haven't been playing anything else besides DQ11, trying desperately to finish it by year end. I didn't hate my whole time with it. Sure, I got to a point where I just had to mainline the game in order to finish it, because I couldn't put another 10 + hours in mopping up side quests just to say I did it all. I was also prepared to say that some of the early pain was worth it, because I felt the ending of the original content was solid, but then it kept going and going and going. It took a game where you don't really need to grind, and made a post game where you certainly need to in order to do basically anything in the Post game. All of it for an ending that can't hold a candle to the ending to Super Dodgeball on NES (I'm kidding, but only slightly). I wanted this game to convert me to the DQ series, I had an open mind and I was watching some Ebay auctions for older titles, but I don't think this one convinces me.
I love JRPGs. They are the series that I grew up with, and easily the genre I have the most games in. I also love turn-based battles, I was one of those people who lamented the change that FF12 made to ditch it. This is a game that for nostalgia reasons, I should have loved more then I did. Perhaps I was expecting a more modern story telling approach, to go with its look, but truly I was the wrong one.
Is this the greatest game of all time?: No
Where does it rank: This isn't a bad game. I need to stress that. It plays well, it looks fantastic, it is everything you could remember about a JRPG made in the early 90s, except for the fact that it wasn't made in the 90s. It's story and characters hold it back the most, and for me personally, that is the most important part of a JRPG. I need to know that investing 40 + hours into a game is worth it, in terms of a story payoff or character payoff, and this game just doesn't deliver. I know I will get shit for this, but I have this at the 58thgreatest game of all time out of 95. It sits above "Simpsons Road Rage" (59th) and below "EQQO" (57th). Could I potentially say that you will love this game as long as just the mechanics of a JRPG is all that you care about, and enough driving factor until you get to the good story bit, 40 hours in? I could, but I think that the pacing is so poor that I can't have anyone sit through a 93 hour game and enjoy about 20-30 hours somewhere in the middle of the game.
Up Next
1. Shovel Knight (Switch)
2. Golf Story (Switch)
3. Snipper Clips (Switch)
4. Top Spin (Xbox)
Anyone looking for it: here is the link to the list and more if you are interested in following along with me (this is not a self promotion). Here. I added links on the spreadsheet for quick navigation. Now if you missed a blog of a game you want to read about, you can get to it quickly, rather than having to scroll through my previous blogs wondering when it came up.
Thanks for Listening.
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