Honestly, as I started over from scratch when I began my journey through Dark Arisen there were two things I noticed. 1: The first 15 minutes of normal mode are hard as balls if you try to kill the random bandits. As long as you skip them, get to the convoy quest and start doing the Gran Soren quest lines though, the game is real easy. I finished it pretty quick as I had already played vanilla. I finished around level 42 leveling primarily as an Assassin.
I made an alt character for some hard mode testing, its not really that bad if you know when you need to upgrade weapons and which quests to do. It kills the ability to run around and do what you want though, but its not really bad at all assuming you can assess your characters damage output.
Uhm, I also saw a lot of people mention needing to level up as different vocations for augments. Discipline points are a % of the exp earned, based off of the flat amount gained. The % is great for the less base experience gained and caps out at 1000 Discipline gained per kill. So since most bosses post-game give tons of experience, most of it is being put to waste when talking about leveling vocations because its capped at 1000 discipline per kill.
And the exp tables for leveling up a character and vocation are different. So its possible to kill things while being, say for example, a Warrior. And gain 99% exp towards gaining a level. Then switching to a vocation whose stats you want and leveling up as them. This does not change either vocations % toward their next level, its all calculated differently.
The best spot for this is right after you've killed the Grigori dragon and get thrown out of the Gran Soren Castle by the Duke, just stand on a ledge near the infinitely re-spawning guards and let your pawns kill the guards and just have them farm them for exp and discipline points. Before you gain a level, switch to the vocation whose stats you want and then switch back to keep farming. The guards don't attack pawns for some reason, you can afk while doing this if you want, and even if you don't care about not getting levels; it is an easy way to minimize the amount of levels gained in unfavorable classes. Since the lower the base experience gained, the higher % of that value is translated into discipline points.
I've also noticed a bunch of people compare this game to Dark Souls. DS is currently my favorite game and although I really like Dragon's Dogma, the impact skill has on the game is too different for me to even class it in the same field as DS. In DD stats and weapons play too much of a role in simply getting through the game and finding upgrade materials is too easy to make that aspect of the game seem like a necessary game mechanic to augment the experience. Which is odd because Monster Hunter does that so god damn well, and It just isn't as rewarding for the work put in comparatively.
There is a lot less emphasis on making traversing the world a significant point of the game, which is also odd because you have to run around A LOT. Running around throughout the day feels like a dull chore, the common enemies are generally so ridiculously weak that it feels like, unless you get surprised sniped by a Strider/Ranger bandit, they don't matter in the slightest! Which I would get, if the world wasn't painted as such a hardy place where only the strong are allowed to thrive. It feels like the game is basically saying "Hey, I guess everyone is just weak and conceited" Which could be a really cool story point to reflect on, if the true ending didn't come after post game everfall farming.
For how powerful and majestic characters in the world are supposed to be, its as if your character is somehow a god Amongst sheep. For comparative levels, a truly strong person able to fight a dragon is probably around level 25 ( with Savan from the tutorial stage being 20 ). Most people probably hit level 20 before finishing all of the wyrm hunt quests/random exploring as you get used to the game. Your character ramps up in power so much, that the only way to make the DLC content hard was to add a % chance to randomly fill the room you are in with a startling amount of boss monsters. And give all of the new ones different ways to have you fly through the air/super armor.
Not that I mean to complain too much, the music is refreshing and the art went in a really cool direction. I love the loading screen a little more then anyone should love a still image they see hundreds of times in a gaming session. Honestly its a cool piece of art. The pawn system gives me little internet-girl giggles when I make something silly or see the cool or terrible things people have created. The vocations pretty accurately differentiate common play styles so its fun to compare strategies with friends because most Vocations and people do it differently.( but oh god why do warriors always get the short end of the stick. CAPCOM WHY! IM GLAD I DONT LIKE WARRIORS, WARRIORS ARE SO BAD OMG ) The combat is fun and flighty, but it doesn't feel serious at all.
The boss fights are cool, but there is so much hand holding in terms of getting through the game and not enough actually describing how things work mechanically. The story is fantastic though, and I really like the direction they took DD. But compared to Dark souls? I've never beaten a game more then 15 times ( < Not exaggerating ) just so I could try out working my way through with different strategies from scratch. I've never spent so much time theory crafting and testing damage limits because it genuinely interested me nor have I gotten to NG++++++++ on the same file in basically any game before just to see if I could. DS has a hold of me that is strangely tight, and as much as I am having fun with DD; the inconsistencies it has make it really hard for me to even want that to happen. From beating the game at soul level 1, using only starting equipment and many of the other silly challenges I've done, DD has nothing that would remotely make me want to do that. Nor do it as many times as I have.
The only thing DD has is in terms of making me want to start over is a vague stat system that made me reroll my first character after beating the seneshcal the first time because my stats were so god awful that I was embarrassed that I considered myself a min/maxing gamer for a split second. And with an emphasis on builds being STR or MAG focused, creating an alt to properly utilize the magic classes.
But with that said, I am having a blast with the update. I did not mean to get so caught up with DS it's just that someone brought it up earlier and I could not control myself. Forgive me! DD:DA has been a lot of fun, with BBI being a really fun expansion to the world, albeit a little easy once you've acquired either unlimited conquerors periapts or the right level 3 cursed weapon. Why they gave those weapons so much damage is beyond me. I also laughed super hard when they introduced stamina penalties, but didn't change the level or weapon from Salde from the tutorial. Dude runs out of stamina super fast in my game haha.
Sorry for ranting. :C
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