So, with MOBA now being a genre rather than a concept, I started wondering where we'd draw the line for what pre-DOTA things qualify as games within that genre.
I'd say that stuff like the Herzog series and the original Z seem closer to the MOBA genre than RTS, even though Herzog and Herzog Zwei are only two player splitscreen, rather than online capable (which is arguably part of the genre description). But they feature hero units and automated construction and deployment of creep like units, and have pre-existing structures on the map for you to capture or destroy, rather than having base building.
Two games that do have online multiplayer and also share several mechanics with DOTA are Future Cop L.A.P.D.'s Precinct Assault multiplayer mode, and Command & Conquer Sole Survivor. Future Cop, like Herzog and Z is two player only, but is even closer to DOTA in structure, with barracks producing creeps (which you can upgrade over time), and the goal is to take down the enemy turrets, barracks and finally their HQ.
C&C Sole Survivor does things differently, but has another familiar aspect of the MOBA's - while it does not have a tower defense style mode - rather opting for straight up deathmatch with up to 32 players online (with NPC towers scattered around the maps, but which are aggressive towards all players), you can freely choose your "hero" from a selection of just about every single unit from the original C&C, whether it's a lone soldier with a rocket launcher or the iconic mammoth tank, and you upgrade your hero over time with random pickups on the map and by killing enemy heroes, somewhat similar to how they made every single NPC from WarCraft III into heroes in DOTA.
Since I know these are all edge casey, I haven't added the MOBA genre to them myself, but would like to hear if any of you who may be more into the genre think any of these could quality?
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