I'm a few hours into playing this game, and after seeing Rorie write a blurb on it in the newsletter, I thought some other people might have picked it up as well. Here are my thoughts on it for anyone who might be interested in playing it or discussing the early section of the game:
- As Rorie said, it is very much a Fallout 1/2 or Wasteland style game. If you've had a hole in your heart for a late 90's CRPG, this might be right up your alley.
- From character creation, a "build" mostly functions as it does in Fallout, with the addition of choosing a Wing to join. I chose White Wing because I usually like playing a high-intelligence, tech-proficient character, but there's also Black (soldiers), Blue (mechanics), Silver (speech-focused), and Orange (rogues). Both preset and custom options available.
- Yes, if you make Brains your dump stat, you can unlock special dialogue! Also, a special perk that can unlock benefits to leveling certain skills (I forget which). I love it when games do this.
- It takes a bit to get going, as the first area is entirely dialogue and a soft tutorial. Once you get to your first different location, it starts to show more of what it has going on. The game really encourages exploration and poking at things from different angles before rushing to complete an objective.
- Autosaves appear to be done whenever you load into a new area. My advice is to manually save often, and keep some saves at certain intervals in case you want to do something a different way. If you see something that obviously looks like a battle ahead, definitely save because you can find yourself overwhelmed fairly quickly.
- I'm nearing the end of the first major area outside of the starting location, and the story has taken a turn I didn't expect at first. I'm really digging the atmosphere and writing so far, and I'd love to hear what others think.
- Voice acting is pretty good, albeit unpredictable on when it might activate. There was one funny bug where a guy drew a gun on me but the voice line was a cheerful "hello!".
- Leveling up feels meaningful, as active and passive skills get unlocked at skill thresholds. I agonized over my level 3 perk choice as well, which is usually the mark of a solid RPG.
- Finally, inventory is a little bit of a mess, and I'm not sure when I'll have the chance to offload a bunch of loose (but valuable) crap I've picked up over the last couple of hours. If anyone has progressed further and has any tips on what to prioritize, I'd appreciate them.