@frostyryan: This may sound really cold but it's not the responsibility of the end user to know, or frankly care, how difficult making a game is. You pay for the end product. If all the aches and groans of Bethesda games are a result of the gamebryo engine and they aren't actively investing time and money into moving onto something better that would make their games run and feel way better because "it's really hard" then thats really shitty.
They've been using a variation of this engine for several games now. They are probably well versed in exactly what it can and can't do - what they can and can't fix. With this knowledge Bethesda went ahead and made another game knowing how it would run: the wooden NPC's, occasional glitches, frame rate shenanigans, duplicate hacking/lockpicking minigames, warts and all. They knew all these issues would rear their ugly heads once again, because how could they not, and they went ahead and shipped the game anyway.
Now I'm not saying Fallout 4 is unplayable or anything like that. I've played several hours on PC and it worked fine - I even thought, despite a lot of things said in this thread, that is looked surprisingly really good at times. But releasing a product, knowing fully well that it will have nearly the exact same issues your previous ones did, should really be inexcusable - even if this means that this really big studio that made millions and millions of dollars from the sale of these games would have to buckle down and do something "difficult" to fix it.
Seems like people are holding this game to an unreasonably high standard. If you're playing the console version and are upset about bad framerate, I get that, but quite a few console games have poor framerate in spots, especially at launch. People want this to be the mind blowing next generation game that makes them proud to own a next generation console. Well, sorry, it's a video game and games have flaws and imperfections just like any work of art. Expecting perfection and lashing out at the developer when they don't deliver that is childish.
@frostyryan: Totally agree. If they built a new engine, they would have to invest time and money into ironing out whatever bugs showed up in that new engine, and they might not even find the worst bugs until the game was released. Entitled gamers think making a new engine is as easy as replacing the engine in a car when it's more like taking the old engine out, then hiring engineers to design and build a new engine, then hiring drivers to the engine, then making fixes to the engine as needed.
@jertje: "Many" developers have gotten facial animation right? More like a handful. The only games I can think of that came close to having realistic facial animation that synced up well with the dialog was L.A. Noire, GTA V, Until Dawn, and maybe Telltale's The Walking Dead. (It's been a while since I played that.) The budget for L.A. Noire was $50 million and and for GTA V was $265 million. That does stuff doesn't come cheap, and if Bethesda had prioritized facial animation, it would have had to cut back on something else.
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