@slag: You know me too well! I would say that FF9 doesn't blaze a whole lot of new mechanical ground, but it does find inventive ways to use the old tools. Like the Trance system replaces limit breaks from other games, but Trances are used to punctuate emotional moments in the game. Also 9 makes great use of guest characters, party breakups, and temporary changes in main characters.
I agree with the Vivi sentiment. He is probably the best developed child character that Square has ever put together. Heck he might be the best FF character period. I might need to replay this game and make a few more deep looks!
@hailinel: I think 9 isn't any more front loaded than 8 or 7, though that game definitely starts strong. As far as the final boss is concerned I would say that had the game ended one boss early then no one would complain about the final boss. The very last boss comes into the game as a consequence of the actions of the game's primary antagonist so it isn't like there was some secret mastermind behind everything that you never knew about. I would equate it to Yu Yevon being the final boss of FF10 after Sin and Jecht being the focus of the game for 99% of the time. The rest of FF9 is so exceptional that I think that the game is well worth playing. Though its systems don't break completely new ground, the balance between story, exploration, and combat has never been stronger in the series. FF9 gets even better the more familiar you are with the series since it is a game that focuses on nostalgia as a central theme.
I say just go for it. Don't go into it trying to hate it and you'll be fine-- and hey, if all the best content is on the first disc at least you'll see a lot of what the game has to offer straight up even if you don't finish it (I don't really agree with that statement but I do really love the game so take that as you wish).
And yeah, the final boss comes from nowhere, but that's literally 10 minutes at the very end of a good story. You still get your big boss fights with the main villain right before it, too. And after he's beat, you get right back to all the characters and story threads that matter for the ending. If anything's going to stop you from playing this game, please don't let it be something like that.
I 100% agree with the sentiment here. The final fight is so not the focus of the game that that fight shouldn't get all the guff it seems to. The ending sequence is probably one of the hardest hitting pieces that Square has ever put together, on par with FF10's climax.
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