It really hit home.
About 45 minutes long for those asking.
I played it when it came out just because it seemed interesting and I loved it. It did not hit me emotionally like it did Vinny, but I still think it’s one of the best game of the year design wise. It manages to evoke human emotions through gameplay mechanics, in what is essentially a minigame collection, and I think that’s pretty amazing. It’s the perfect antidote for games where the design is just a mean to get you invested in meaningless numbers (and I absolutely don’t hate those, I’ve played so much Diablo and Destiny) and is different of most indie darlings where the writing is the star of the show.
Please Log In to post.