The real benefit of Fuser is that it doesn't require you to consider anything you didn't learn during the tutorial campaign. It has great beat matching to take away all the technical stress, won't really give you advice on How To Be Good At This In Real Life, and the flaws in the game related to mixing are only going to massively frustrate people who already know the capabilities of full on production suite hardware & software.
While the above paragraph can be read as criticism, as a video game, it's grand if there's enough music on there that you like. If there's not then wait to see how the DLC looks in a few months time. That's the important bit, you need songs and loops you want to create with. There's no guarantees what songs will be DLC right now so holding off may be wise if you don't care about what's already in the game.
Also, if you get the choice of playing on a platform with mouse support, do that. It's much easier.
I've had fun with the game despite disliking most of the songs on there, but I compose, toy with samples a lot, record and play a fair few instruments so, to repeat something Jeff G said, it didn't seem worth the time compared to actually creating something in a much deeper bit of software where you have a great deal of control after years of learning. I know it's anecdotal, but I think it speaks to Fuser being something for people who aren't already familiar with creating music in some way, shape, or form. And that's great!
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