I wouldn't mind just hitting random and picking four games from my backlog. In fact, I've done that very thing in the past. I'm bad at making decisions.
At some point last year I had the realization that this 'backlog of shame' thing is a construct we place on ourselves that really does nothing to help us enjoy the medium or further our appreciation of the games we've skipped. If there's something you skipped and wish you could go play, then by all means. But if you're sitting on a copy of Watch Dogs because you hate the characters and the only reason you want to play it is to justify the fact that you bought it, who's really getting anything out of that? Maybe it's just me, but I'd rather play games that I want to play than to kid myself into some sense of satisfaction over a few wasted dollars. After accepting that, I felt pretty liberated. It's pretty great just playing what I want to, when I want. Let the Giant Bomb guys be the ones torturing themselves with nine different Mario Party games, they get paid to.
For me, the "backlog of shame" thing comes more from me wanting to actually play those games. I enjoy having the knowledge of what a game truly is, having finished it and seen most (if not all) of what it has to offer. There are a multitude of games on my own list that I want to have played--it's just hard to find the time or desire to go backwards when new, exciting stuff is released. For example, I've had Pathologic on my drive for months with the intent of finally playing through it; however, I know that will be an intense experience that demands my full attention, so I put it off in favor of "fluff" games like Dying Light.
I do absolutely agree that playing a game in a backlog out of some sense of financial responsibility (such as playing an MMO every day because you're paying monthly for it and feel obligated) is a bit foolish. There are plenty of games I payed a decent amount of money for, started to play, hated, and uninstalled with no intent of ever going back. If anything, the thing that drives me forward through a bad game is the intense desire to understand that game, even if it means suffering for its length. Lucius is a janky piece of shit, but I finished it because it was unlike anything I had seen and I wanted to know.
We all have our reasons for finishing games. As long as those reasons are out of some actual desire, whether it be enjoyment or fascination, I don't see how it's a problem.
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