Rogue Squadron - It was my first game on the Game Cube and my first foray into Rogue Squadron. I thought it'd be more like TIE Fighter, but got something more like Rebel Assault.
Dragon Age 2. I loved Origins and was apprehensive with the action oriented gameplay. However, a few weeks before, they kept demo'ing their tactical view with pause and play combat which got me super hyped. Blergh. Two hours in, I was dissapointed with the game. Two hours, ten minutes in when the dungeon repeated itself for the third time, but with a crappy boulder shoved in a door frame, I was pretty upset.
Metal Gear Solid 2. The demo sold it as Metal Gear Solid but with cranked up graphics. The full game was super bad ass during the tanker. Then, it took crazy to 11.
Total Annihilation Kingdoms. Total Annihilation was my favorite game, at the time. Followed closely by Warcraft 2. If you could put the setting of Warcraft into the gameplay of Total Annihilation, you should get an awesome game, right guys? Right?
Neverwinter Nights 2. While people tell me it has a better story than NWN1, I never could get an hour into NWN2 before alt-F4'ing. NWN2 had the worst camera. Out of the box, on a fairly heft PC at the time, the frame rate was horrible. Characters looked like they were exported from Poser. Since the controls were tied to the camera, that suffered horribly. NWN1's content creation tools was top notch, which is why I still play it to this day.
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