Continuing through my Steam backlog I've been digging into Prey Mooncrash. What a cool thing to do with these game assets. It almost feels like the design for Void Bastards was prototyped off of this or something. Also impressed to see a successful implementation of the zapping system from the original Resident Evil 2 which even that game didn't get quite right. Gonna keep at it and see if I have what it takes to escape with all 5 survivors in one run.