A relative size comparison of game world maps - fascinating!

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ApertureSilence

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Edited By ApertureSilence

The venerable Shawn Elliot tweeted these comparison pictures today. I have no idea where they came from originally (probably Reddit?), but they're pretty darn amazing, IMHO. Since GiantBomb scales down images by default, here are the links to the original source: Large Video Game Worlds, Even Larger Video Game Worlds.

Even the mighty World of Warcraft is dwarfed by Just Cause 2's huge open world 
Even the mighty World of Warcraft is dwarfed by Just Cause 2's huge open world 
 
    
 Hard to believe how tiny Just Cause 2's world is compared to Fuel. Too bad Fuel is completely barren.
 Hard to believe how tiny Just Cause 2's world is compared to Fuel. Too bad Fuel is completely barren.
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ApertureSilence

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#1  Edited By ApertureSilence

The venerable Shawn Elliot tweeted these comparison pictures today. I have no idea where they came from originally (probably Reddit?), but they're pretty darn amazing, IMHO. Since GiantBomb scales down images by default, here are the links to the original source: Large Video Game Worlds, Even Larger Video Game Worlds.

Even the mighty World of Warcraft is dwarfed by Just Cause 2's huge open world 
Even the mighty World of Warcraft is dwarfed by Just Cause 2's huge open world 
 
    
 Hard to believe how tiny Just Cause 2's world is compared to Fuel. Too bad Fuel is completely barren.
 Hard to believe how tiny Just Cause 2's world is compared to Fuel. Too bad Fuel is completely barren.
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rjayb89

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#2  Edited By rjayb89

Jesus Christ.

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bed

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#3  Edited By bed

holy crap

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Oldirtybearon

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#4  Edited By Oldirtybearon

That... that's a lot of room.

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Hourai

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#5  Edited By Hourai

It takes like an hour in Just Cause 2 to fly from end to another with the fastest jet. 

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dudeglove

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#6  Edited By dudeglove

This is exactly why I don't play some sandbox games.

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Yummylee

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#7  Edited By Yummylee

Seeing how tiny San Andreas is now in comparison astounds me. Shows how far gaming open worlds have become. 

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Meowayne

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#8  Edited By Meowayne
@Abyssfull said:
" Shows how far gaming open worlds have become.  "
Not far at all? Just because we know have the processing and memory power to let some program randomize and create even larger maps from a set of building blocks doesn't make them more exciting.
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Yummylee

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#9  Edited By Yummylee
@Meowayne said:
" @Abyssfull said:
" Shows how far gaming open worlds have become.  "
Not far at all? Just because we know have the processing and memory power to let some program randomize and create even larger maps from a set of building blocks doesn't make them more exciting. "
Just Cause 2 disagrees.
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shirogane

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#10  Edited By shirogane


Funny how small WoW is. Although that's just the original continents. But wow, San Andreas is that small? I remembered that being massive. 

It's funniest for WoW, cause that's supposed to be one whole world, whereas everything else is just an island or city or smal part of the world.

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inevpatoria

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#11  Edited By inevpatoria

Daggerfall, man. That game was ridiculous. 

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deactivated-5f00787182625

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I've never played Wow, but I'm really surprised at how small the world is compared to some of the other MMORPGs.

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BeachThunder

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#13  Edited By BeachThunder
@Abyssfull said:
" Seeing how tiny San Andreas is now in comparison astounds me. Shows how far gaming open worlds have become.  "
B..b..but Daggerfall came out 8 years before San Andreas...and it's the biggest of the lot....
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Castro

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#14  Edited By Castro

I was completely shocked at how small Azeroth was. That's the only one of those areas that I've spent a considerable amount of time in and it seems like it's pretty large to me.
 
Also, if anyone's curious, you can download Daggerfall for free here.

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deactivated-5f9398c1300c7

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Where the fuck is Elder Scrolls 2: Daggerfall? It would take your more then a day to cross the entire map in that game.

No Caption Provided
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inevpatoria

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#16  Edited By inevpatoria
@Tru3_Blu3: On the second picture, in the lower right hand corner, there's a small set of squares. If you look, it shows that Daggerfall's the largest recorded gamespace.
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deactivated-5f9398c1300c7

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@Sir_Ragnarok said:
" @Tru3_Blu3: On the second picture, in the lower right hand corner, there's a small set of squares. If you look, it shows that Daggerfall's the largest recorded gamespace. "
Oh. Shit. Never saw that. Forgive me.
 
I wish these images were at a higher res.
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applet0n

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#18  Edited By applet0n

DAAAAAAAAAAAAAAAMN.

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TheHT

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#19  Edited By TheHT

oh geez bigger than just cause 2? when your in a plane or boat getting around it's hard to imagine a game map being bigger.

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inevpatoria

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#20  Edited By inevpatoria
@Shirogane said:
"


Funny how small WoW is. Although that's just the original continents. But wow, San Andreas is that small? I remembered that being massive. 

It's funniest for WoW, cause that's supposed to be one whole world, whereas everything else is just an island or city or smal part of the world.

"
I remember being able to get across San Andreas way quickly in a plane. And it was then that I knew the key to the illusion was the fact that ninety percent of San Andreas' gamespace was fucking desolate. 
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deactivated-5a1a3d3c6820c

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 http://cache.gawkerassets.com/assets/images/9/2010/05/ubwcz.jpg
 
bigger image.
 
this doesn't add up for me.
 
if this is accurate, one tiny street in Burnout is the size of the entire GTAIII map.

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inevpatoria

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#22  Edited By inevpatoria
@Khann: I agree. Either the Burnout map is either a gross overestimation of its size, or the GTA III map is a gross underestimate.  
 
The GTA III-to-San Andreas scale seems legit. But scaling these maps against each other is what's causing the problem.
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#23  Edited By MrSnow

shit man i'd like to see one of these without mmo's

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penguindust

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#24  Edited By penguindust

I guess if you had to walk everywhere in Burnout: Paradise it would feel as large as it actually is, but driving 110, it's all a blur. 

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ApertureSilence

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#25  Edited By ApertureSilence
@Tru3_Blu3 said:
" @Sir_Ragnarok said:
" @Tru3_Blu3: On the second picture, in the lower right hand corner, there's a small set of squares. If you look, it shows that Daggerfall's the largest recorded gamespace. "
Oh. Shit. Never saw that. Forgive me.  I wish these images were at a higher res. "
I am sorry about that. I've amended my original blog post to include links to the original source images, which are huge.
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Brendan

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#26  Edited By Brendan

Daggerfall has to be taken with a grain of salt, it's maps were randomly generated so it had so many possibilities.
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meteora

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#27  Edited By meteora
@rjayb89 said:
" Jesus Christ. "
@AjayRaz said:
" holy crap "
@KingWilly said:
" That... that's a lot of room. "
That's my reaction.
 
This is ridiculous. How do they even calculate the distances on the bloody map?
 
I can't even stand having to take 8 minutes to get to a certain zone in World of WarCraft.
 
I'm surprised that they didn't include Operation Flashpoint 2. I heard the map is pretty large.
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#28  Edited By mosdl

So what is the smallest game world out there?

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xMP44x

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#29  Edited By xMP44x

That really is incredible. The sheer size of Daggerfall's world amazes me. Has anyone ever travelled across all of it? Probably not... but still. The fact a game that is 10+ years old beats the latest technology at getting massive worlds is epic.

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Coombs

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#30  Edited By Coombs

Just Cause 2 > All

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#31  Edited By Kbm600
@dudeglove said:

" This is exactly why I don't play some sandbox games. "

This. Oblivion pulled me in with its atmosphere and the wild animals; just the lush feeling of the world. But even the size of THAT land astounded me. I couldn't imagine dealing with the bigger ones.
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deactivated-5d59d1a719efd

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The scale seems off, i don't see how Burnout is half the size of Just Cause 2.
 
 Just Cause 2 is massive.

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Tordah

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#33  Edited By Tordah

Interesting comparisons for sure.

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#34  Edited By theMuse
@Fragstoff said:
" I had no idea Nightfall was so big "
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WinterSnowblind

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#35  Edited By WinterSnowblind
@Brendan said:
" Daggerfall has to be taken with a grain of salt, it's maps were randomly generated so it had so many possibilities. "
Only the dungeons were, the open world was not.
It's a real shame the game is next to unplayable due to outdated controls, severely ugly graphics and crippling glitches.
 
@Fragstoff said:
" I had no idea Nightfall was so big "
This one I would take with a grain of salt.  As much as I've loved all the Guild Wars games, they were not open world, the areas are all closed off and a lot of the areas you can see on the map are closed off, you cannot climb the mountains, etc.  Though I'd still highly recommend anyone play the game.
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234r2we232

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#36  Edited By 234r2we232
@Meowayne said:
" @Abyssfull said:
" Shows how far gaming open worlds have become.  "
Not far at all? Just because we know have the processing and memory power to let some program randomize and create even larger maps from a set of building blocks doesn't make them more exciting. "
Prime example being GTAIV. You could do only 3 different things in that game no matter where you were.
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#37  Edited By emkeighcameron
@PenguinDust said:
" I guess if you had to walk everywhere in Burnout: Paradise it would feel as large as it actually is, but driving 110, it's all a blur.  "
A blur followed immediately by grinding metal and shiny yellow sparks, all to the moving rhythm of Brahms Hungarian Dance.
 
I had no idea that Dagger fall was that big (never played it). That's nuts. I'm working through JC2 now and it's still blowing my mind how huge it is.
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#38  Edited By MysteriousBob

Its funny, I was playing Just Cause 2 today and I wondered if something like this existed. Great find.

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#39  Edited By MysteriousBob
@mosdl said:
" So what is the smallest game world out there? "
Any game that lacks stage scrolling, I guess. Like IK.
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#40  Edited By JJWeatherman

Oh my god, FUEL is huge. And this is awesome.

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mracoon

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#41  Edited By mracoon

Daggerfall is mostly randomly generated so it's size is not as impressive as something like Just Cause 2 which is considerably smaller in comparison but much more detailed.

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ArbitraryWater

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#42  Edited By ArbitraryWater
@WinterSnowblind said:
" @Brendan said:
" Daggerfall has to be taken with a grain of salt, it's maps were randomly generated so it had so many possibilities. "
Only the dungeons were, the open world was not.
It's a real shame the game is next to unplayable due to outdated controls, severely ugly graphics and crippling glitches.
 
Ah Daggerfall. Even with the patch it is still by far the jankiest game I have ever played. But if I recall correctly anything pertaining to the main story was hand crafted, while everything else is randomly generated... which is a good 99% of that game's content. 
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mikemcn

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#43  Edited By mikemcn

Cannot wait for the game that simulates the entire planet, i suppose flight simulator does, but there isn't anything in that world.

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Sweep

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#44  Edited By Sweep  Moderator

No fallout 3? No Operation Flashpoint?

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xyzygy

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#45  Edited By xyzygy

Is there a larger picture of this? I can't really see much.

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jakob187

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#46  Edited By jakob187

It doesn't seem that the World of Warcraft one takes into account Outlands and Northrend in their estimates, but even then, it wouldn't be as big as Just Cause 2. 
 
Nonetheless, I'm shocked at Guild Wars: Nightfall.  I never realized how big it was.  I mean, 15,000 square miles?!  GODDAMN!!!

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ApertureSilence

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#47  Edited By ApertureSilence
@xyzygy said:
" Is there a larger picture of this? I can't really see much. "
Links to the large pictures are in the OP.
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natetodamax

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#48  Edited By natetodamax

Whoa, that's really cool!

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SBYM

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#49  Edited By SBYM

Nice. Too bad so many of those huge game worlds are so bland, though.

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agentboolen

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#50  Edited By agentboolen

Just think of the poor game designers being whipped by there publisher to keep making bigger and bigger worlds!!!