" Nice. Too bad so many of those huge game worlds are so bland, though. "I agree. Just Cause 2 is so samey and repetitive, I've just about given up on it. I need direction in my open world games.
A relative size comparison of game world maps - fascinating!
Here's two things I want to add:
First thing is the Burnout Paradise situation. I actually compared Burnout Paradise and the San Andreas and this is what I found: When viewing the image, I used the cursor for the magnifying glass as a scale. It perfectly matches the Wildcats Stadium, so I used the Wildcats Stadium as a scale as well. When I put the cursor over San Andreas, some 4 blocks of street covered that area. In Burnout, it takes literally 3 seconds to go across the Wildcats Stadium, even at slow speed. That must mean that the Burnout Paradise map isn't as big as people think it is. That, or the cars in Burnout are the equivalent of 20 CJs standing in a line. Burnout can't be that big, it must be at least half the size seen in that comparison.
Second thing is a PS2 game called Road Trip Adventure, produced in 2001 by a tiny developer called E-Game. The game map is huge for its time, however I never got around

Here's a video of someone going around the world (in a U path) in around 9 minutes. The game seems a little plain in the offroad areas, but there is tons of more buildings and secrets in the areas that are not marked by road. Oh and the physics are very dodgy, but this guy is using the highest tier of car parts in the game, which were designed to be dodgy and unrealistic. If he did this video with more realistic car parts, it would have took way longer and he would have ran out of fuel by then.
But anyway, does anyone know how I can measure a game map - be it through anything.
" How big is the elder scrolls arena supposed to be? It covers all of Tamriel and at the back of the box it says 8 million km2. Also don't forget games like frontier: elite 2 which covers a full galaxy, although i think this might be a comparison of only landmasses. "
Arena just covered two regions in Tamriel, Daggerfall is the entire continent.
Still the most impressive to me due to when the game out.
" The only place where this is discussed, and I still don't get a reply.... :S "I am going to second your request.
Hopefully someone on here knows how game maps can be realistically measured? They must have been measured for the sake of this comparison, for one.
Hmm. It seems the biggest challenge would be getting a basic scale for the world. If you have a speedometer in-game and a watch with a second hand, that'd be imprecise but a good place to start. Some games provide a waypoint with a distance indicator. JC2 does during missions, so it's possible to use that as a method of coming up with a decent scale. For games without an in-game metric, I think you'd just have to take a guess. I guess I'd start with a small distance estimate using something like the height of a human character (5-6', right?) and try to use that to guess the size of increasingly large landmarks until I could get something like the magnifying glass estimate mentioned above. All of these are super imprecise, but it should at least give you the order of magnitude, which is enough to make some comparisons. It's just about finding something inside of the world that can be accurately measured and build off of that to make larger assertions.
Or these crazy game artists could put a gosh darned scale on their maps.
Pretty amazing. Unfortunately, those maps need to be filled, and they aren't usually filled very well. Quality > Quantity in this case.
I remember being bored as shit whilst driving in the San Andreas desert because it was "huge". Apparently it was minuscule. I think developers need to realize that we yearn for quality, not quantity.
" I'm shocked at how small San Andreas is. "I'm shocked at how big Just Cause 2 is. I haven't played it but damn.
" @one_2nd said:I'm not because I played it, but I played San Andreas and I remember it took about 5 minutes to get from one side of the map, to the other in a plane. I just figured it was a lot bigger." I'm shocked at how small San Andreas is. "I'm shocked at how big Just Cause 2 is. I haven't played it but damn. "
" @zAMERICANLIONz said:Well how long does it take to get from one side of JC2 to the other?" @one_2nd said:I'm not because I played it, but I played San Andreas and I remember it took about 5 minutes to get from one side of the map, to the other in a plane. I just figured it was a lot bigger. "" I'm shocked at how small San Andreas is. "I'm shocked at how big Just Cause 2 is. I haven't played it but damn. "
It doesn't seem correct that Burnout Paradise is larger than WoW. If you're taking RELATIVE size. It takes effin AGES to cross the WoW map on a ground mount but it barely takes 10 minutes to cruise across the Paradise map, surely. It doesn't really make sense to compare the size if you don't take into account the means of transport at your disposal.
What about Minecraft? I know it's a little different to 'real' game worlds but Minecraft's map is almost endless.
@thebenultimatum: Visit this: http://htwins.net/scale2/
Scroll out until you see the earth and then scroll one further. There you can see the minecraft map :)
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