Hey everyone, I'm new here and not quite sure if this is the right place to begin a discussion like this, but I was recently thinking of starting development with a few of my close friends and working on an SRPG(Strategy Role Playing Game).
I think, by nature, strategy games always tend to have a much slower pace to them, random encounter based ones being the worse as you find yourself pushing through the smaller battle just to get a few more items or an underwhelming amount of experience late game. For me personally, I was thinking of developing a 3x3 grid system with a camera based on a side angles view (I guess you could think like a beat-em-up). The problem I have is my out of combat gameplay idea was a sidescoller doungeon crawler (Think Mario, but when you touch a goomba, you enter a battle).
Anyway, was just wondering what you guys thought about making SRPGs more accessible and faster pace.
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