@Fallen189 said:
Trying to compare the dialogue and writing in a game to a novel is laughable. Video games are just miles off. It's a shame.
I don't think everybody who gives an opinion about writing separates the writing from the presentation. Novels, to me, get away with a lot of terrible writing. When you read something, you are going to imagine it how you want it to be, so even the worst line will be presented to your mind in the best way possible. There is no tone, no inflection, no pacing, no timing, absolutely no aspect of delivery of dialog. You will always read it in the way you find most believable to you.
The modern video game industry is the hardest medium in which to establish believability. A book allows you to imagine a scene that is dictated to you how you want, and you tend to find your own imagination very believable. A movie is much harder than that because it has to actually show you how things look and sound, but it is still dictating its writing to you, which lends to believability. A modern video game has to paint the picture far more vividly and broadly than a movie, but also, by the nature of the medium, must allow you to poke and prod at it, testing its reality. A movie shows you only what it wants to show you and leaves the rest to your imagination, just like books. Books are a window into a world that you can't see, and movies are a window into a world you can only see a very specific part of.
Video games (to make a pun) shatter the window metaphor. Video games put you in their world and allow you to ask, "Why this? Why that? How about this?" And that player agency exists far beyond words. A movie can let you hear a battle and you believe it. Or it will show you a series of images from a fixed and limited perspective and you believe it. But in video games the battle isn't real unless you are shown it, and if you are shown it you can examine it as long as you like with whatever tools are at your disposal to manipulate your viewpoint. Even the most movie-esque game gives you infinitely more power to examine the reality of what is being presented to you compared to a movie. People thought BioShock had good writing probably moreso because of BioShock's art direction than its actual writing. BioShock is hallmark video game writing; you can pick out almost every bad video game writing trope in BioShock. But that game built its world in a remarkably believable way, which in turn makes the dialog believable.
But not only is video game writing more in danger of being negated by presentation than in other medium of storytelling, but that very same fact makes it harder to write. BioWare games would be less believable if your companions only spoke and revealed information at dramatically convenient times, like books and movies do. So to establish necessary believability, you have to be able to converse with the characters. But it still wouldn't be believable if they didn't say what you expect them to say, which puts a greater burden on the writers. A movie script can contrive circumstances and rely on a thousand different tricks to hide information from you, cause you to assume information, deliver information to you in the best and most dramatic way, etc. But a video game won't be believable (and thus the writing won't mean anything) unless it allows you to test the reality of characters in setting in a way absolutely no other medium does.
People who talk about books being vastly superior to games don't keep these facts in mind and are clearly readers, not writers.
@Branthog said:
Even at its best, writing and dialogue in games tend to have to be prefaced with "... for a video game". As gamers, we are so starved for quality writing and dialogue that we will take the smallest piece of kibble and regard it as an enormous feast. We'll blow things out of proportion and treat something that is merely passable (if that) in any other medium as if it is the most exceptional piece of work, ever. Not because it is -- but because everything surrounding it is of such poor quality.
There are a couple of exceptions, but they're truly rare.
I used to get shit for this opinion, but in the past few months, I've finally heard other people (mostly game journalists and a few developers) actually state it. Perhaps the tide is turning and gamers no longer feel they have to be so defensive about their recreation and we can start to admit that we have a long fucking way to go.
I disagree with this entirely. It's easy for people to have negative opinions and insist anything else is the result of bias, but I will tell you that I tend to watch very few movies and read very few books on a yearly basis because I have trouble finding quality writing, and one reason I like video games is because there is interesting and good writing going on in the medium.
You simply refuse to look at proportions. You think video games are awash with bad writing not because it is more proportionately low quality than other media, but because the video game industry isn't big enough. One day we will have that enormous feast not because proportionately video game writing got better, but because the video game industry grew so much that playing all of the games with good writing that came out in a given year would take up most of your year.
Everything surrounding good movies is of equal or lesser quality than the worst video games. The difference is you don't see those because you aren't picking up shitty movies because you've run out of good movies to watch.
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