Hey guys... so... my idea would be an MMO similar to Ultima Online. You'd have a bunch of different abilities to level up, and there would be skill trees with rewards, which would give players the proper incentives to become a miner or some kind of farmer, or to go out and kill orcs.
There would also be no quest-giving NPCs and permadeath. So, the entire world would be populated by monsters, and players... and players would be able to set up quests for other players to take on. When setting up these quests, players could offer some kind of gold, or some items, or nothing at all... and the players would also be able to define exactly what the quest was about. (with the option to randomly generate quest text based on the specific goals, or to input their own text)
After creating this quest, people can walk up to the player and accept it. If the player goes offline, a copy of themselves will stay in their place giving out the quest until they log back in (or the quest gets completed).
Now, another player wanders around, sees that player giving out the quest and decides to give it a try. If that player successfully completes the quest, that player would gain whatever rewards were offered, as well as experience points related to the quest's difficulty, and the quest would disappear, since it was completed.
If the quest doesn't get completed, it's still there for anybody to try until it does.
Example: A player wanders around and goes into a cave where they get killed by some giant orc. Now, that player starts a new character and creates a quest to "go find my friend who travelled into this cave and hasn't returned" or something along those lines. The creator sets up player rewards as well as the creator's own rewards (perhaps whatever was on the other player's corpse). Other players look at and choose to accept the quest, and when it gets completed, the player and the quest creator both get whatever rewards were set.
Now, this is just one example of a quest... there could be plenty of other quests types, and they could get super in-depth if the creator chose to go that route.
There would also be sufficient things to do outside of questing, which is an important design element. You could level up your skills, and there would be sufficient rewards in each skill tree. If you're making armor or weapons, you'll get skills related to smithing, if you're creating booze or running a tavern, you'll get skills related to that stuff.
People could also start up player-created shops, that would sell not just items but also services.
The fear of permadeath would also likely keep everybody from just going out and killing monsters, at least until they're a high enough level, or until they've killed enough low-level monsters. Of course, there would have to be a certain balance to the progression if you wanted to be a warrior or an archer or whatnot... and that's part of the challenge around this type of game design.
I think a game like this could be really cool if done right. What do you guys think?
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