I think Braid is a good example. It may not prove that games can be art, but it shows that many gamers can be douchebags when they want to be.
And that's all high-anything needs, some douchebags with a need to feel like intellectuals.
An interesting look at why video games (Probably) are not art
"I think Braid is a good example. It may not prove that games can be art, but it shows that many gamers can be douchebags when they want to be.And that's all high-anything needs, some douchebags with a need to feel like intellectuals."Are you saying that games aren't art, or only that gamers can be douchebags? Only one of those is true. *points to second, acts like douchebag*
" I am enthralled with the conversation of "what is art?""
I've had the same feeling, but I am a Nihilist, and I couldn't avoid looking it from that point of view. Art doesn't exist. What art is or isn't is wholly defined by people. To say something is or isn't art is pointless without a clear definition of what you're talking about. Personally, I prefer to think of art as any form of creative expression. For me, I think that's probably the most clear definition. It removes a certain degree of ambiguity. Everything else seems to be drawing arbitrary lines and nitpicking based on purely subjective reasoning.
It's really interesting to me, art, because it seems to be one of the evolutionary flukes that makes us so different from other animals. I think concepts of religion, expression, and consciousness are all very interesting, and I think they're probably related somehow in human development.
Here's a little monkey wrench into the equation:
"Here's a little monkey wrench into the equation:It's more or less due to the combination of all those factors and more. Dragon Quest IV, for example. Try writing that as a book. The interactive part really aids the emotional aspect of it. If you weren't controlling it, it would be much harder to see that character as you. And then it'd be harder to relate to his woes, and then you'd lose the strong emotional ties. See? There are some things games can do that other mediums cannot. Silent Hill, as well. Since you're inserting yourself into the game, it's easier to get scared. In a movie, when the guy hides in the closet, you can't help that he hides in the closet, you have nothing to lose. However, in Silent Hill, you sure as hell have something to risk.To the people that think games are art . . . is it because of the story? How about the visuals? Do they seem as though a great artist would make them? What about the music?Do you feel that games are art solely because they encompass every established form of art? They even have cinema in them. To me, games haven't been broken into enough for the art to come out. Pretty much all "games as art" examples are examples because of reasons involving the other forms of art rather than the gameplay itself. Games are a craft as of now to me, which there's nothing wrong with. A craftsman is as high on the scale as artists. Maybe even higher, because they actually create beautiful things with utilitarian value."
"MC_Izawa said:I'm saying that gamers can be douchebags COUGHNICKSUTTNERCOUGH and that's all any medium needs to create its own high- subculture. That doesn't answer the question of "Is it art?" but it does show that with a little hard work, dedication, and douchebaggery games can compete with the best of 'em."I think Braid is a good example. It may not prove that games can be art, but it shows that many gamers can be douchebags when they want to be.And that's all high-anything needs, some douchebags with a need to feel like intellectuals."Are you saying that games aren't art, or only that gamers can be douchebags? Only one of those is true. *points to second, acts like douchebag*"
>Why is age a factor? By that logic, I could dismiss a lot of modern works of art due to their age. Both urinals and Christ in a glass of urine are considered art; what is it about video games that places them below these pieces of "art?"
The idea is that video games are getting more and more like movies. They don't show any sign of evolving into their own thing, they just show signs of becoming better cinematic experiences with interactive elements. If games were going to have their big break through it would have happened already. Like he says, games can be made up of elements of beautiful and wonderful art, and they can be really fucking good. But that still doesn't define them as an artform.
">Why is age a factor? By that logic, I could dismiss a lot of modern works of art due to their age. Both urinals and Christ in a glass of urine are considered art; what is it about video games that places them below these pieces of "art?"The idea is that video games are getting more and more like movies. They don't show any sign of evolving into their own thing, they just show signs of becoming better cinematic experiences with interactive elements. If games were going to have their big break through it would have happened already. Like he says, games can be made up of elements of beautiful and wonderful art, and they can be really fucking good. But that still doesn't define them as an artform."Wait, so because it has elements from another artistic medium, it immediately isn't an art form? Again, I've made my case that the gameplay is artistic in several games. And why are people looking at the medium by the individual parts of it? What about the sum of its parts?
No. You can have elements from other arts and still be your own art form, like film. As long as you bring something new to the table, you become a new artform of your own. There are things in film that can only be done in film. Video games not so much. Either it's a big collection of other arts, cinematic art, visual design, asthetics, or it's a game element which is not art. The problem is that "gameplay" interaction is not specific to video games like editing was to film.
Once again just to clarify, Video Games CAN BE AND OFTEN ARE ART, but Video Games as a group are not an ARTFORM.
"Wait, how is gameplay non-exclusive to video games? Name a few other mediums that have gameplay elements.No. You can have elements from other arts and still be your own art form, like film. As long as you bring something new to the table, you become a new artform of your own. There are things in film that can only be done in film. Video games not so much. Either it's a big collection of other arts, cinematic art, visual design, asthetics, or it's a game element which is not art. The problem is that "gameplay" interaction is not specific to video games like editing was to film.
"
Once again just to clarify, Video Games CAN BE AND OFTEN ARE ART, but Video Games as a group are not an ARTFORM.
"Can the same be said for movies?Once again just to clarify, Video Games CAN BE AND OFTEN ARE ART, but Video Games as a group are not an ARTFORM.
"
"Sarnecki said:Yea. There were other art forms before it that could do everything it could. Oh, camera tricks? What about photography, that was here long before movies. Sound? You could get that at the theater. Oh, and acting. Name something else that wasn't already done. But movies are widely considered art. Why are video games treated different? Because they're the new kid on the block?"Can the same be said for movies?"Once again just to clarify, Video Games CAN BE AND OFTEN ARE ART, but Video Games as a group are not an ARTFORM.
"
You can't look at Gears of War, Killzone 2, Halo 3, or Metal Gear Solid 4 and tell me that games aren't art.
"Arkthemaniac said:That and most people view them as toys for little kids."Sarnecki said:Yea. There were other art forms before it that could do everything it could. Oh, camera tricks? What about photography, that was here long before movies. Sound? You could get that at the theater. Oh, and acting. Name something else that wasn't already done. But movies are widely considered art. Why are video games treated different? Because they're the new kid on the block?""Can the same be said for movies?"Once again just to clarify, Video Games CAN BE AND OFTEN ARE ART, but Video Games as a group are not an ARTFORM.
"
Gameplay is not unique to video games because interacting with art has been around since theater. It's not at all exclusive to video games.
One last time, the reason movies are seen as an artform is because the brought something new to the table that could only be done in movies. Editing. Video Games don't have that special something that makes them their own thing. They're art on other arts terms, movies, sound. But as a collective a video game cannot be an artform.
"Gameplay is not unique to video games because interacting with art has been around since theater. It's not at all exclusive to video games.One last time, the reason movies are seen as an artform is because the brought something new to the table that could only be done in movies. Editing. Video Games don't have that special something that makes them their own thing. They're art on other arts terms, movies, sound. But as a collective a video game cannot be an artform."That has been indirectly interacting. Video games have DIRECT interaction; whatever you do has some sort of consequence on the video game.
Editing? You mean authors couldn't edit their books? Artists couldn't edit their paintings? Sculptors couldn't edit their sculptures?
"Video_Game_King said:Even though many prominent games today are targeted at older audiences? You know, something that has been happening since the mid 90s? The notion that video games are for kids only died in that decade."Arkthemaniac said:That and most people view them as toys for little kids.""Sarnecki said:Yea. There were other art forms before it that could do everything it could. Oh, camera tricks? What about photography, that was here long before movies. Sound? You could get that at the theater. Oh, and acting. Name something else that wasn't already done. But movies are widely considered art. Why are video games treated different? Because they're the new kid on the block?""Can the same be said for movies?"Once again just to clarify, Video Games CAN BE AND OFTEN ARE ART, but Video Games as a group are not an ARTFORM.
"
The idea is that video games are getting more and more like movies. They don't show any sign of evolving into their own thing, they just show signs of becoming better cinematic experiences with interactive elements.
That only describes a small percentage of video games. The term "video game" itself is used to describe a huge variety of things, which do not necessarily even conform to the theory of what a "game" is.
Like he says, games can be made up of elements of beautiful and wonderful art, and they can be really fucking good. But that still doesn't define them as an artform.
So he says, not like he says. As I've said, it's an arbitrary distinction. No law exists that says something that is described as an artform cannot be made up of other artforms. I can also argue why video games are unique, and they are, but that's beside the point because I'm arguing against a flawed premise in the first place.
"The thing is, do you define a game (Not a video game) as art? So much of "Gameplay" is puzzles. Would you consider Sodoku an art? Probably not."
That depends on who's handing out the definitions, but I'd say most games are forms of expression, particularly in the design. A lot can be said about the design of a good game as defined by game theory, and as I've said, video games do not necessarily fall under the category of "game" in the traditional sense.
One could also say that paintings can be and often are art, but paintings as a group are not an art-form. And it would be just as wrong.No. You can have elements from other arts and still be your own art form, like film. As long as you bring something new to the table, you become a new artform of your own. There are things in film that can only be done in film. Video games not so much. Either it's a big collection of other arts, cinematic art, visual design, asthetics, or it's a game element which is not art. The problem is that "gameplay" interaction is not specific to video games like editing was to film.
Once again just to clarify, Video Games CAN BE AND OFTEN ARE ART, but Video Games as a group are not an ARTFORM.
If videogames can be and often are art, then in my opinion the video game must be an art-form. Otherwise how was the 'art' ever created?
You say that there are things in film that can only be done in film, but that is not true, because they can all be done in videogames. It is possible to make a television programme with all the artistic elements of a film. It is actually possible to do in a flickbook what is done in a silent film (but it would have to be a long flickbook).
Basically I don't think any of these distinctions work.
Ha, what a joke. This guy is completely wrong. Essentially, I'm drawing from this not that games are not art, that they aren't art yet. I agree that few games are really all that special regarding narrative, but there are enough that I'd say games are, in fact, art. The fact of the matter is that everything he says that makes film art can be said about games. He refutes the idea saying that interactivity in art goes way back, but he walks a slippery slope here. Audiences shouting things out fits his criteria for interactivity? Well if that's how it works, then I can say editing goes way back, in the form of scraping off unwanted paint, or remolding my clay pot. An eraser on a pencil is an editing tool. If he wants to get deeper, then I can say that Warhol's work is the same kind of editing he describes is unique to film, or even that painting a pot is editing and fusion of art forms. I think Jayge put it well in the beginning when he said that there are things unique to games, just as there is to film. It works just as well with games as it does with film.
I think you need to defend yourself a bit better. I think Braid is art because the gameplay is good doesn't really define anything. Braid has visuals, sound, interactive elements that are all cited from different art forms. It blends into a singular experience, but nothing in Braid is something you've never seen before. It's all timing and puzzles and asthetics, and none of those things are art.
You're contradicting yourself, and you continue to make assertions that you cannot support. I think you should defend yourself a bit better.
"I think you need to defend yourself a bit better. I think Braid is art because the gameplay is good doesn't really define anything. Braid has visuals, sound, interactive elements that are all cited from different art forms. It blends into a singular experience, but nothing in Braid is something you've never seen before. It's all timing and puzzles and asthetics, and none of those things are art."Excuse me, you are the one who needs to defend themselves a little bit better. In fact, learn a little reading comprehension while you're at it. I wonder if you played Braid, as the way you played the game really presented the ideas behind it all. You read a short piece about Tim, then you experienced it through the unique way in which you manipulated time. I reiterate, the gameplay was the backbone of the game. Without the unique design, the brilliant usage of that time control mechanic, the story would be empty.
This is my response to these people/threads now. There are many things that I disagree with in that article that I'm too lazy to address, so I'll just leave with the question "If this guy were writing this article in 1930, would he think 'cinema' was art?""I've used this same argument while in this discussion as well. People tend to forget that most of what composes what we today call 'art', was not considered so in early conception. Heck, literature was the low man's passtime when romances started to take the shape they have today.
Also, what would we really gain if it was sudenly considered like art? What does that even mean? People still consider cinema to be art, and look how that is nowadays. It's mostly composed of either the dumbest entertainment ever conceived or the of completely pretentious abstracy that really means nothing to no one at all. And yet anyone will say it's art because it has been labeled as so.
It doesn't matter if videogames are art or not. If, in the end, you can perceive more meaning playing a videogame than watching a movie or a painting, then the sole point of art is still intact.
And, about videogames just being a "form" of cinema, that's just ignorance. It is a form that presents things that no other can. There are tons os examples, try reading Leigh Alexander's articles about Persona 4 and you'll have some idea of the thing it does that nothing else does.
But, to give a more concrete example, I'll take GTA IV. We'll be entereing spoilers domain here, so be warned. See, I'm not going to say it's perfect game - that doesn't even have anything to do with this discussion - but the fact is, it has done things that no other form would ever be able to do. If you remembe, Nico is searching for a man that betrayed him and his companions. Given this backkground, we are led to hate this man and want to punish him; all of this is made just by cinematics which, granted, could have easily been done in the cinema. Except that it all changes when you finally faces the man you've been searching for. First, it does not happen the way you expect it to. You're not given a mission, that man is just handed to you. It's not a revenge, it's an execution, a murder, nothing more. And then, at this moment, something that could only be done in videogames happen. You are given control over that man's life. It's up to you to pull that trigger. You have every reason to hate that man... and yet, at the same time, all you see is a broken and shattered human being, who's already more dead than alive. If it were just a movie, the most we'd be able to feel would be the character's tension. But, in this case, it's your tension - the player - that is at stake. The act of pushing a single button can end a man's life. And the billiancy of this moment, is that either decision does not really have any form of repercussion gameplaywise. It's just your morale working, and the guilt you'll have to carry with you.
I clearly remember at that moment not knowing what to do. I just stood there, watching the screen, thinking. I left the room where the game was on and started walking around the house, because I didn't know what to decide. It took me around ten minutes to finally reach my decision, and I was in shambles. This, my friend, no movie would ever be able to do.
I think Sarnecki is trying to prove that video games are a form of art, but gaming isn't a whole different kind of art... it's a sub-genre.
"Once again just to clarify, Video Games CAN BE AND OFTEN ARE ART, but Video Games as a group are not an ARTFORM."See, this is what he needed to state clearly in his article. As I pointed out in my previous two posts, he refers to video games as art. He seems to be arguing against video games as an art. Instead, he seems to group (specifically, narrative) video games as a subset of cinema. Since he considers cinema art, (narrative) video games are art.
"'Art' doesn't mean anything at all.The argument has reached a high level of stupidity.With the way 'art' is used as a word in the English language today, videogames ARE art, period. Does that mean anything at all? No."What? How can you say the word art means nothing? Art means a lot of thing to a lot of different people.
"Art means a lot of thing to a lot of different people."That's the problem. In order to come to an agreement on why video games are or are not art, we must first agree on what is art, which is impossible.
>If we want to say video games are their own separate art form, we need to figure out what makes them absolutely unique from other art forms.
The answer is nothing. That's not a negative, if it sounds like it is. Video games are great, but I don't think the industry is heading in the direction where games with be an art of their own.
First I decided to sign up to reply to this post. I am currently studying English, Education and Psychology at the University of Adelaide.
First of all I find problems with the author's explanation of what is and isn't art. Oscar Wilde often argued that there are many forms of art which are ignored. The Picture of Dorian Gray can be read as an argument that the very act of living a life can be a form art, represented by the titular Dorian Gray. Wilde also believed that even murder could be argued as artistic (this particular argument had a lot to do with Victorian journalist sensationalism and must considered in context). The concept that video games as a medium are not art is incorrect because the categorization of artistic mediums has been created out of the need for stores,and the limits of the artists and the audience. Early books such The Odyssey were never popularly read during their time and were in fact oral performance. Many novels, such as Margaret Atwood's Alias Grace, refuse to simply be prose and are constructed by a combination of prose, poem and newspaper articles, other writer's even change language during the text.
The concept that Cinema is an artistic medium purely because it created editing is incorrect. Plays, novels and oral performances constantly experiment and use changes of tense, view, time, focus and location. Cinema also began without sound (silent films theaters often hired local bands to play music which set the tone) so under the author's constraints should we not consider the modern film's use of sound as part of the Cinema experience. The framing aspect of cinema is taken from photography which developed it out of painting and drawing. It also should be noted that the first motion pictures lacked editing, there was one camera, in a fixed position, filming a play. The idea that since video games did not create anything new and thus are not a artistic medium is ridiculous as it ignores the fact that all artistic mediums stem from oral tradition and the label of a medium adds nothing artistic to a piece of work. Autobiographical writing is still considered by some to not be artistic because it has a history in historical writing, regardless of the fact that Woolf's Moments of being and Stein's work is considered high art.
The idea that art must do or be anything is anti-art. The author who refuses to accept this view because it's "too Special Olympics" (an utterly disgusting phrase) is missing the entire point about art. No artist worth remembering would ever dismiss a piece because of its form or medium. An author shouldn't care whether you call there work a book, novella, story or autobiographical, what would be important to them is that you read it. Every time an artist/s creates a piece of work they do so within the constrains and limitations of the medium, the medium is always a necessary evil and they exist only because artists are human and no human is smart enough to make a piece of art which breaks all limitations, Every single thing is art because art has no limitations, only the artists do and that is why we categorize things into labels.
"First I decided to sign up to reply to this post. I am currently studying English, Education and Psychology at the University of Adelaide. First of all I find problems with the author's explanation of what is and isn't art. Oscar Wilde often argued that there are many forms of art which are ignored. The Picture of Dorian Gray can be read as an argument that the very act of living a life can be a form art, represented by the titular Dorian Gray. Wilde also believed that even murder could be argued as artistic (this particular argument had a lot to do with Victorian journalist sensationalism and must considered in context). The concept that video games as a medium are not art is incorrect because the categorization of artistic mediums has been created out of the need for stores,and the limits of the artists and the audience. Early books such The Odyssey were never popularly read during their time and were in fact oral performance. Many novels, such as Margaret Atwood's Alias Grace, refuse to simply be prose and are constructed by a combination of prose, poem and newspaper articles, other writer's even change language during the text.The concept that Cinema is an artistic medium purely because it created editing is incorrect. Plays, novels and oral performances constantly experiment and use changes of tense, view, time, focus and location. Cinema also began without sound (silent films theaters often hired local bands to play music which set the tone) so under the author's constraints should we not consider the modern film's use of sound as part of the Cinema experience. The framing aspect of cinema is taken from photography which developed it out of painting and drawing. It also should be noted that the first motion pictures lacked editing, there was one camera, in a fixed position, filming a play. The idea that since video games did not create anything new and thus are not a artistic medium is ridiculous as it ignores the fact that all artistic mediums stem from oral tradition and the label of a medium adds nothing artistic to a piece of work. Autobiographical writing is still considered by some to not be artistic because it has a history in historical writing, regardless of the fact that Woolf's Moments of being and Stein's work is considered high art. The idea that art must do or be anything is anti-art. The author who refuses to accept this view because it's "too Special Olympics" (an utterly disgusting phrase) is missing the entire point about art. No artist worth remembering would ever dismiss a piece because of its form or medium. An author shouldn't care whether you call there work a book, novella, story or autobiographical, what would be important to them is that you read it. Every time an artist/s creates a piece of work they do so within the constrains and limitations of the medium, the medium is always a necessary evil and they exist only because artists are human and no human is smart enough to make a piece of art which breaks all limitations, Every single thing is art because art has no limitations, only the artists do and that is why we categorize things into labels. "Dude, AWESOME first post! Welcome to Giant Bomb buddy!
+1 cdstacker
" But in the end a game is simply a series of rules that the players follow. Those rules are not intended to communicate ideas or feelings, but simply to facilitate play"
Bullshit. Play Lost Odyssey.
Hell, go on Mistwalkercorp.com--- they look like a high art website.
Anyway, by there rules, portraits aren't aren't as they're just to show how something looked
Anyway, I think you have to be an idiot to say otherwise: Video games are a collection of art.
Let's disect Lost Odyssey
--- 2d art (sky, etc.)
--- 3d art (building etc.)
--- music
--- novel
- cinematics
I think they don't realize that we've moved past on from Space Invaders.
-----> But in the end, art is just a bullshit term used to describe when you try to convey a setting, mood, or idea.
--------> And the "movie inside a game" doesn't work as the locations, etc. help convey the idea. If it were just a pointless thing in the middle (like a non related world), but no.
I don't get why people keep on going on about this. Cinemahad the same thing, but now its a common acceptance.
Dude, I got half way through the article. At that point he had started making pointless arguments, and ones that weren't based on any solid definition of art. The vague definition he did give fits tons of video games anyway.
The author of this article is a tool, move along.
"The answer is nothing. "
That is incorrect, but as I and many others have pointed out, that's beside the point. You're beginning to sound like a broken record.
Every single thing is art because art has no limitations, only the artists do and that is why we categorize things into labels.The only thing I have left to add is a quote by US painter, Ben Shahn (1898-1969). "I believe that if it were left to artists to choose their own labels, most would choose none." Any divisions we choose to impress on expressive mediums are fictitious and futile, because, as zitosilva stated:
It doesn't matter if videogames are art or not. If, in the end, you can perceive more meaning playing a videogame than watching a movie or a painting, then the sole point of art is still intact.If art's purpose is to express the ideas of the artists through their medium, then that which delivers that expression should be accepted as an art form. Admittedly, that is a very broad definition, however, I would prefer to think of art as limitless and its potential as boundless as the stars.
Definitions of art only seem to become troublesome when somebody tries to describe why some medium isn't art - the very word itself then starts to lose its meaning and become a pawn in some political debate about what is worth more than what.
There seems to be a basic agreement here that 'something' special is occuring in the medium, something that transcends the mere technical elements that combine to make a game. Arguments why this is artful rather than art, or mere craft or design rather than anything more important, seems to me to be just nitpicking and missing the big picture.
I also think this idea of narrative or story being somehow indelibly connected with art is a total red herring, as is any other criticism that uses a checklist of 'what art is'. You can find narrative in Tetris and Space Invaders, it just follows a different form to traditional mediums like literature and theatre. Anything that gaming lacks in comparison to other mediums is not a stick to beat it with, it is only a reason why games are different. It's easy to say what games aren't, but we are only just beginning to learn how to express what they are!!!
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