I'm not a champion for story nor am i a champion for online-competition. I am more a champion for gameplay. I came from an era of the arcade. The only games that really had a story that you needed to seek out was Dragon's Lair. Yes, your fighting games had a story but that was all summed up in 30 seconds after you beat the game. Beating games like Tekken 3 on my PS1 presented the most convoluted story that I knew better than to care about.
The puzzles are there in the games from my youth. In the form of figuring out my opponents patterns or recognizing waves of enemies and how to conserve resources. Moving blocks in Tomb Raider 1 to solve puzzles absolutely made sense. She was Connecticut Jones so i expected that. Well every game sense seems to want to shoehorn puzzles into my games. I could do without. I am in it for the gameplay. If your gameplay doesn't have enough substance to present puzzles in a fashion better than 'oh look, this room can't be passed without doing this,' then im out. Uncharted gets a pass but boy do i hate that game. Last of Us 2 does as well because their environmental puzzles are presented in a novel way. But the Bioshocks of the world with their pipe puzzles just really irk me.
In what may sound ironic the game that broke puzzles for me was Catherine. I was enjoying that game despite all of it's puzzles. I reached a point where i couldn't progress the story and i had laid down the controller for too long to retain any of the skills i need to complete the game. A raw nerve was exposed. I hate puzzles.
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