I just recently played through ME1 again, and people who say it's the best in the series simply haven't played it in a while and are looking back on it with rose-colored glasses. It is emphatically not better.
Some people may say that the RPG elements are deeper in 1, but the thing is that the RPG elements aren't any good. They're just tedious and doesn't affect the gameplay in an interesting way. If you're looking for an RPG, there are plenty out there, why waste your time on a bad one?
But it's not just the systems and the gameplay that suck, it's much more than that. The graphics are much better, all the character models have been improved, the voice acting is substantially better. And, frankly, the treatment of the characters is much better. Even the characters that were introduced in Mass Effect 1 that we know think of as great characters didn't really get that way until Mass Effect 2. Garrus, for instance, was not particularly interesting in that first game, but he's the motherfucking bomb in ME2.
It's also just the general feel of the games. Like, in Mass Effect 1, when you talk to someone, you just stand there. It looks like both you and your partner have had your bodies turned to stone and only your mouth can move, creepily staring into each other's eyes. Maybe once or twice your partner will move an arm in one of like four standard meaningless animations. But in Mass Effect 2 (and even more so in 3), they move around, they make gestures, they talk like normal human beings (or aliens, or whatever). Comparing any number of the the hundreds of scenes in that game would make the point, but take a look at this scene in ME1 where you first meet Garrus and then compare it to the scene in ME2 when you meet Archangel.
Even more dramatically, many people say that their favorite scenes in all of Mass Effect is the conversation you have with Sovereign on Virmire. And I agree, it's totally awesome, but it's entirely for story reasons, and nothing else. You're standing as if you were nailed on a board in a drab gray room talking to a low-poly count wire frame model. Compare that to the scene in Mass Effect 3 where you talk to a reaper. Again, for story reasons this is less interesting than the scene in ME1, but just looking at how the two scenes are directed, there ain't no comparison!
I dare anyone to play ME1 again today and tell me that it's a better game than ME2 (and even ME3 in my opinion).
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