Ok... really didn't think it would have this much response from a fairly specific question (as opposed to "please debate the validity of Habbo Hotel as a 'game' and also the fact that I am a girl")
Maybe I should now rephrase my question for those who cannot fill in my questionnaire: "HAS ANYONE EVER PLAYED ON HABBO HOTEL IN THE PAST, AND HAVE YOU BOUGHT CREDITS/VIRTUAL ITEMS WITHIN IT? WHY/WHY NOT?"
@FancySoapsMan - did you actually purchase furniture in Habbo? (or is this sarcasm?) If so, what would you say are the reasons for you making that decision?
@Arestice - Yes I made a post about Habbo Hotel, but if you actually read the post you would realise that it is for research, not for general conversation.
And FYI, out of all the data I have collected already for Habbo, around 90% of the users are male.
@artgarcrunkle - I am not asking people to do my homework, I am asking for their opinion on virtual consumerism within Habbo Hotel to aid the debate in my essay. If I just copy and pasted the responses here I would have a very poor essay.
Not that I have to justify myself, but my blog has a matching photo of the one here.
Thanks anyway, @CharlesAlanRatliff - is that because you never bought anything?
That's very interesting @MysteriousBob - What a nice idea for currency- creativity!
@benjaebe - Habbo does appear to be really big- although you're right, not as big as most internet FTP games. I didn't want to delve into that too much because I felt it was too huge an area for my essay, and it seemed simpler to choose two solid games/sites. Also I liked the fact that Habbo is primarily a chat site, and the social aspect of it was interesting for my psychological explanations for purchasing virtual items. I will be referring to the likes of Farmville though, as they are very recent and appeal to a wide audience. In that respect you're right- it probably would be easier to find people who play Farmville, but I could actually enter Habbo and TF2 and get to the core of where people are playing (and paying).
Me too, @yoshimitz707 - but did you every purchase any credits/items? Why/why not? You probably can't answer my survey if you don't still use it, but your opinion here is still valid.
Yes @NTM , I did ask about art in games! I've heard of Dead Space but am not familiar with the economy of it- can you purchase virtual items in it? (If not, that answers your question about why I chose Team Fortress!) I've not checked out the artwork for it either- it's probably not my kind of area, but it would be cool to come up the concept for the story line :)
Also, what was the point you were making about 'the avatar and who's really behind it'- sounds interesting. I doubt many people in Habbo look like their avatar, but then that's the beauty of being able to use virtual items to express your [chosen] identity. Too deep for the word-count of my essay sadly!!
@project343 - I like that quote!
Yeah I heard about that @Ravenlight - I've not checked the figures but they probably did lose a load! Although the average age of players is quite low, so there's probably a quick turn-around of players! The majority of people in there now probably weren't around when that was happening.. And anyway, there are way too many beauty comps and "hot datez" clubs to enter to worry about things like that... LOLZ!!!!
On a side note, I must mention as I entered Habbo today (purely for research purposes, although I can feel my 11 year old self kicking in...) that a young boy (he may have been 60, who knows) approached me and asked "Do you like engines cos I've got a crankshaft for ya"... Not satisfied with my laughing in his face, he proceeded to ask many other girls (or boys, who knows) in the room. What a horrible (yet humorous) place!!
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