No, but not because I think treating game announcements like precious commodities is dumb or anything like that.
I recognize that it's fun to have the big reveal during a conference or something, but the conference just isn't that important to me for me to think of it as something that's spoilable. If I did care about going into something like that and enjoying being surprised by stuff, then it's on me to avoid headlines and forums because conventionally, "spoiling" an announcement isn't a big deal.
Someone can make the argument that spoilers apply to stories, and a press conference is a sort of story, or the big announce is a part of the story of a games development, but I'm unconvinced that the process should be included in the constitution of spoilers.
The whole concept of a spoiler, as far as I'm concerned, is to say "this story leads you down a particular experiential path that is most effective when following that path." It's far from a universal fact, but I've had enough good experiences being led by a narrative that I at least get it in the context of stories, even if sometimes for somethings I just don't give a fuck and a spoiler is likely to actually get me interested (because who has the time to give everything a shot).
I don't see how a presentation of game announcements might be of similar kind. I see how it might on the surface be analogous, but with a narrative (or progression of game mechanics, or whatever) it's part and parcel to what's being offered: an experience. With a press conference, what's essentially being offered is information. Maybe lately we might say there's a push to create experiences out of press conferences (or at least to create experiences for a more general audience), but it seems it we were to say anything beyond information was being pushed, we couldn't go much further than hype.
Which is where the business aspect of these things comes to the fore, and we see the difference in kind between a presser being spoiled and a point about the progression of the experience within particular work (plot point, game mechanic, etc.) being spoiled. The former is a way of directing hype towards their products, the latter is internal to the product. Like, screenshots are more of a spoiler than an announcement, but not really because out of context you'd have no sense of how what you're seeing relates to the progression of the experience.
TL;DL no because announcements are just business shit outside of the game in question. if I'm feeling frisky and want to "experience" a press conference in its "purest" form, then that shit's on me. no one should try to stop me, but i shouldn't expect anyone else to help.
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