No, that's dumb.
Are headshots ruining games?
" @BrainSpecialist said:Was just about to say he was the reason I read Kotaku." @MattyFTM said:Yes, really. Kotaku is fucking shit. They actually pay Tim Rogers to write articles for the site. QED. "" That was a surprisingly well written article from kotaku, considering their usual terrible standards. "Really? "
" @HandsomeDead said:Shooting off limbs instead of headshoting is what I'm getting at. In most games, one blow to the head kills the goon, in Dead Space, one shot to the arm did it. It's just substitution. Similarly, when it's shooting off one limb and the next one, it's still just a routine for killing an enemy so it's just as linear as the headshot." @Meteora said:I said unlearn the headshot, not substitute it. In most FPS the head has a higher damage multiplier than shooting in the limb or torso. In Dead Space you either can't kill them shooting the head or torso; and even if you could you would be wasting valuable ammo in the game. Shooting off limbs is a necessity. Headshots are not and cannot be applied in the same way. "" No, not really. However, headshots are more or less a problem with games like Fallout 3; where you can simply put on VATs and always aim for the head; because that's pretty much 80% of the time where you're going to kill the enemy faster (unless the accuracy sucks balls). I do respect games that however unlearn the headshots; such as Dead Space. Normally in games when I find it difficult to kill an enemy, I'll look for the opportunity to shoot for the head. Except, that doesn't work in Dead Space. "Dead Space is a bad example. Instead of shooting the head, you shoot an arm instead or something similar. Rather than removing it, it just put it on a different body part or turned it into a two step system. "
" @GIVEMEREPLAY said:Wrong you are sir. Red Orchestra has just those mechanics and has some of the most exhilarating multiplayer combat I've ever experienced." No, a too high level of accuracy is ruining games. In the real world and games that accurately model combat it is often preferable to shoot for the center mass because it's easy to miss a head. Lower accuracy to a realistic level (it's almost impossible to hit something while moving, breathing affects accuracy, as does fatigue) and headshots are no longer an issue. "The problem with that is that it isn't fun to play. Anyway, I don't think headshots are an issue; the bigger issue is that it takes half a clip to kill someone when you're shooting them anywhere else other than the head, and they shrug off those bullets like they're nothing. "
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I don't think so. I think the problem with gaming's shooting mechanic is that it's virtually the same across all games. Aim at target, pull trigger, and hit them enough times that they go down. Body specific damage, recoil, and things that affect accuracy might have evolved this concept, but said concept has remained unchanged since Wolfenstein 3D. What I think needs to happen is to have shooting result in something other than the enemy losing health points. What if in a game of CTF, a player can slow down the flag holder by shooting at their feet (with some contrived ammo, like glue)? Or how about having a chase sequence in the city where you are using your gun to shoot objects to block the path behind you and to scare away the local bystanders that are in your way?
I'm sure that there are shooters that have from the usual "aim to kill" scattered throughout the game, but I wished there were more titles that made such ideas it's core mechanic.
" @Meteora said:By most games you're also saying games like Call of Duty, Battlefield and Halo; which almost all weapons take more than one shot to kill someone in the head." @HandsomeDead said:Shooting off limbs instead of headshoting is what I'm getting at. In most games, one blow to the head kills the goon, in Dead Space, one shot to the arm did it. It's just substitution. Similarly, when it's shooting off one limb and the next one, it's still just a routine for killing an enemy so it's just as linear as the headshot. "" @Meteora said:I said unlearn the headshot, not substitute it. In most FPS the head has a higher damage multiplier than shooting in the limb or torso. In Dead Space you either can't kill them shooting the head or torso; and even if you could you would be wasting valuable ammo in the game. Shooting off limbs is a necessity. Headshots are not and cannot be applied in the same way. "" No, not really. However, headshots are more or less a problem with games like Fallout 3; where you can simply put on VATs and always aim for the head; because that's pretty much 80% of the time where you're going to kill the enemy faster (unless the accuracy sucks balls). I do respect games that however unlearn the headshots; such as Dead Space. Normally in games when I find it difficult to kill an enemy, I'll look for the opportunity to shoot for the head. Except, that doesn't work in Dead Space. "Dead Space is a bad example. Instead of shooting the head, you shoot an arm instead or something similar. Rather than removing it, it just put it on a different body part or turned it into a two step system. "
The point I'm saying is that its interesting that Dead Space makes it so headshots are not present and that people need to shoot limbs; as it is a necessity. In games like Halo 3 its not required nor is it a necessity to kill someone with a headshot; because torso shots can still do the job. But in Dead Space, you have to solely shoot at limbs. Dead Space is more linear because its only limbs; most other FPS do not require you to shoot someone in a certain body place to kill. Headshots are optional.
" @GIVEMEREPLAY said:That's my issue." No, a too high level of accuracy is ruining games. In the real world and games that accurately model combat it is often preferable to shoot for the center mass because it's easy to miss a head. Lower accuracy to a realistic level (it's almost impossible to hit something while moving, breathing affects accuracy, as does fatigue) and headshots are no longer an issue. "The problem with that is that it isn't fun to play. Anyway, I don't think headshots are an issue; the bigger issue is that it takes half a clip to kill someone when you're shooting them anywhere else other than the head, and they shrug off those bullets like they're nothing. "
In real life, one bullet to the torso is enough to put someone out of commission for a while at the very least. I hate enemies not even animating or reacting to a shot when it happens. It's usually done to make the enemies feel more powerful but, in reality, just makes your weapons feel less effective.
" @ajamafalous said:Once again, play Red Orchestra. It's awesome and has very realistic bullet damage." @GIVEMEREPLAY said:That's my issue. In real life, one bullet to the torso is enough to put someone out of commission for a while at the very least. I hate enemies not even animating or reacting to a shot when it happens. It's usually done to make the enemies feel more powerful but, in reality, just makes your weapons feel less effective. "" No, a too high level of accuracy is ruining games. In the real world and games that accurately model combat it is often preferable to shoot for the center mass because it's easy to miss a head. Lower accuracy to a realistic level (it's almost impossible to hit something while moving, breathing affects accuracy, as does fatigue) and headshots are no longer an issue. "The problem with that is that it isn't fun to play. Anyway, I don't think headshots are an issue; the bigger issue is that it takes half a clip to kill someone when you're shooting them anywhere else other than the head, and they shrug off those bullets like they're nothing. "
If games were super realistic, they wouldn't be fun. Aside from something like Heavy Rain of course.
Headshots may be fun for the shooter, but there are few things more annoying than being taken out by some sissy sniper while you're trying to do something other than camping. I wouldn't miss headshots if they were to vanish from games altogether.
"Dear Hitman,Look in real life, a bullet to the head with end someone's life and shatter their brain, so it makes sense that it's a good thing. If you aim at their torso, you need quite few shots to kill them, legs and arms are survivable. You haven't seen headshots non stop until you played counter strike. Of course getting a head shot in real life is difficult.
"
Tbh, I am not good enough with a console controller to hs everyone, most ppl who kills me on consoles usually just spray and prays for multiplayer. However for single player games, I do like going for headshots and that works.
I'd like to introduce you to two major arteries in the upper arm and leg. The brachial artery in the upper arm, and the femoral artery in the upper leg.
I would like to bring up a stabbing that occured in london a long time ago, where a 10 year old boy was stabbed in the leg which severed his femoral artery and he died on the way to the ambulance.
Now imagine a gun shot which causes a far more devastating injury than a knife hitting a soldier in the leg or arm and severing the femoral or brachial artery, it's going to be a lot harder to get them to a hospital and they are just as likely to die. Not all arm and leg injuries are survivable.
I'd also like to point at that just because you got shot in the head, doesn't mean you're dead. It depends on the bullets trajectory and range. If it's coming perpendicular to the helmet then it'll go through and that person will probably die, but if it's parallel to the helmet then there is a chance that if it hits the side it will ricochet off.
but hey, these are video games, headshots don't ruin them. It's bloody satisfying to shoot someone in the head an see them collapse. ESPECIALLY, if they're the bastard that's been killing for for the past 5 minutes ;_;
The problem is when you play online, then you could be explode and survive, you could survive being shot in all your body.
Bu some one shot you in the head and then, by some bizarre reason you die, i mean even in real life people survive being shot in the head.
I think is Sniper weapons what make so many games boring and ruin the game.
" @Rehehelly: I am aware of those arteries, when I have to learn how to defend against a knife. Don't forget there is one in the neck besides the limbs. However bullets can goe through limbs through an exit wound, however it might not always cut and artery like a knife would severe one. You can always apply pressure at least on a bullet wound rather than a clean cut you can't control the bleeding. However if you shoot someone in the upper half of the brain, there is a good chance it's almost always fatal, that's why they wear helmets protecting their top half. There are ppl who survives a headshot, however not when their brains are shattered. "However.
Please Log In to post.

Log in to comment