I'm not sure exactly how to broach this topic, so I feel like I can only start at the beginning.
The first time I heard of the game "Firewatch" was during the infamous "What Is Firewatch?!?" humor of the Giant Bomb Live Panel a few years ago. I heard the name and potentially looked up some information about it, but otherwise I put it out of my head. It was a short while later that my brother got me interested in the game in earnest. He directed my attention to a number of previews gushing about the potential of the game and I couldn't help but get excited. The writeups were pushing all the right buttons on me. From the previews, Firewatch was a game about mystery. Likening the title to the television show Twin Peaks, the previews promised a story about a man who chooses to go into the forest and finds himself in the middle of a growing mystery. Many of the game's previews tease that the plot centers around the supernatural.
If you've played firewatch (ultra-minor spoiler), you know that while those previews aren't exactly wrong headed, they ARE absolutely baffling. Nothing in Firewatch is even remotely like Twin Peaks and there is absolutely nothing supernatural in firewatch.
I absolutely hate Firewatch and I wish I could get a refund for Firewatch. But that's not the point of why I'm writing this. My point, and what I would like to talk about is this:
Firewatch is almost completely unreviewable.
One of the things that I really like about Jeff Gerstmann is that he is one of the few reviewers who reviews games in terms of buying advice. Many reviewers consider themselves in the position of being teachers at "Video Game U" and they feel like it is their job to give a score to a game as though they are grading an assignment. Jeff has always been clear that he scores games, and writes text about them, with the intention of communicating whether or not someone should spend money on the title. The problem with Firewatch, and games like it that revolve around a mystery, is that to talk about the plot of the game is to ruin the game. On a fundamental level, to talk about the thing that makes Firewatch a poor game, the resolution of it's plot, is to spoil the game. The mystery is, largely, the ONLY reason to play the game. All of the emotions that arise during the game are built around not knowing the true nature of what is happening. To know the true nature of the plot is to ruin all of the suspense, fear, mistrust, and paranoia that the game attempts (and succeeds) in evoking from the player. And yet... the ending undoes all of that. It matters more to some people than to others, but I have yet to see ANYONE who says the game's ending wasn't underwhelming. (I would say "terrible".)
So how do you review something like that? How do you communicate to someone that the entire worth of a game's experience, and whether or not you will enjoy it, depends entirely on the last ten minutes of gameplay? and to comment on that 10 minutes in any way is to ruin the entire game for the player. To even say, as I said previously, that the plot of the game isn't supernatural in any way is to spoil the game, minorly, because I have limited what the POTENTIAL mystery in the game can be. The problem becomes worse when, as is the case with Firewatch, some of the previews for the game are actively misleading as to what the game actually IS.
Mysteries are, in some ways, unfair to the audience. They are cheap. Or, they CAN be cheap. A player who is propelled through a game based on wanting to know the answers to questions that are raised by the game is doing most of the work for the writers. The audience is concocting theories, meaning and relevance in an attempt to solve the mystery for themselves. Every little detail that the game serves up has meaning and relevance for the player that the designers may never have thought of or intended.
I can't help wondering if that's why SO MANY video games these days are mysteries? Much like an MMO propelling a player though the game not on the strength of it's moment-to-moment gameplay but instead on the promise of some unknown next-level skill to be bestowed around the next corner of a level-up, video game mysteries use the unknown to keep the player moving through a game when they might not actually be having any fun doing it.
Bioshock comes to mind. While I think both BIoshocks are actually great mysteries with satisfying conclusions, the moment-to-moment gameplay in each one isn't very good. I found myself having little-to-no fun in the last third of both games and becoming frustrated with the gameplay because all I really wanted to do was see the conclusion of the story.
So my questions are these:
Do you find yourself having problems deciding whether or not to buy a mystery game?
How much do spoilers matter to you when it comes to Mystery games, and do you avoid reviews before you play them?
Do developers of Mystery games have a responsibility to articulate the scope of their game in the preview phase so that customers aren't being misled into buying a game that they think is one thing but is, in reality, something else?
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